Installation
Welcome to the Quasar Backrooms installation guide, here you can learn how to completely install our asset, following each step we will achieve a clean and fluid installation where you will not find any problems, as long as the documentation has been completed in full.
For compatibility and security reasons, we request that WinSCP be used mandatorily to manage the script files instead of FileZilla. WinSCP offers greater stability and better integration with our work environment, ensuring a more efficient handling of assets and minimizing issues related to file transfers. We appreciate your cooperation in ensuring a better experience for everyone.
If you do not have programming experience, we recommend that you read each step completely without skipping any lines, since all documentation is important and should not be ignored under any circumstances. If you have a trusted developer, you can install this quickly, easily and safely if you complete this documentation step by step.
If at the end of this documentation you still have any problems, review each step again, after having checked that everything is correct, you can obtain more information about common errors in the Common Problems section within this same documentation to seek help independently.
Asset download
To find the asset, you must have made the purchase using your own keymaster account. Otherwise, you can use the transfer system to move the asset to a different keymaster account.
If you need to make an update you must also do this step again, download the asset and you will get the complete update.
Once the purchase is made on our official website, you will receive your asset directly in your Keymaster, in your own panel you can download the asset and install it following the following documentation.
If you have more problems regarding Fivem Escrow, accounts or asset startup errors you can go here and see if any of them match your case, since Escrow requires some basic things for its operation, such as your keymaster account, your licensekey , etc.
FiveM Asset Escrow SystemAsset dependencies
This system depends on an ambulancejob yes or yes, if you do not use the official one of your framework, look below for the modifications to be executed.
This asset has some dependencies that are completely mandatory and important for the operation of the asset. If you do not have these dependencies, your asset will probably start and have some error or message in its command console.
Dependencies | Direct links |
---|---|
xsound |
Asset positioning
Correctly position the assets by following this step, if something goes wrong you will probably get errors about exports not found, do not skip this step.
For the correct execution of the asset, we will put the asset and its dependencies inside a folder called [backrooms], then we will execute it completely using ensure as in the example.
The starting order is not very important in this asset, but just in case we will leave the basics so as not to receive general errors when using it. Always respect the framework and inventory above this asset.
Ambulancejob modifications
This system depends entirely on your ambulancejob to do checks when dying and reviving in the backrooms. This system is temporary, since if you leave or die in the backrooms, you will return to the same place where you were in the state you were in.
If you are a qbcore user and use qb-ambulancejob, skip this step as it will work automatically.
In the case of esx_ambulancejob, we have different versions, one will bring the value as isDead and another as IsDead (we are talking about the letter "i" uppercase or lowercase), so we will first verify which name has the value of isDead in our system and we will add an export just above function OnPlayerDeath() in esx_ambulancejob/client/main.lua, do not put it somewhere else as it could cause problems.
This will look like this, don't forget to first choose which export to use according to the explanatory text of this step first, remember that all this is in esx_ambulancejob/client/main.lua.
Basic asset configuration
We do not recommend editing frameworks unnecessarily, since almost all assets depend exclusively on your framework and exports on the name of your framework. Otherwise and if you edited your framework, read these steps carefully.
If you still require more open codes for the configuration, you can check within client/custom and server/custom to adapt the asset to your personal taste.
Please expand each part to see information about the configuration of the asset, this way you will understand the general operation of the asset on the framework and editable files side.
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