Telephone booth system

Quasar Smartphone PRO brings a new integrated phone booth system which works through epic cinematics and more dynamically than before.


Modification of phone booths

You can manipulate the entire phone booth system by using Config.PhoneBoothBlip for the blips or Config.PhoneBooths for the coordinates of each phone booth. We leave a general configuration here so you can see how the complete system works.

Config.PhoneBoothBlip = {
    active = true,
    sprite = 459,
    color = 2,
    scale = 0.8,
    name = 'Phone Booth',
}

Config.PhoneBooths = {
    { coords = vec4(128.940659, -2009.749390, 17.013823, 75.118103) },
    { coords = vec4(461.042816, -1852.384643, 26.57, 223.70495605) },
    { coords = vec4(252.936264, -2076.553955, 16.012837, 138.645660) },
    { coords = vec4(378.593414, -2147.301025, 14.601123, 29.094498) },
    { coords = vec4(406.918671, -1613.696655, 27.99307, 141.732285) },
    { coords = vec4(313.621979, -1691.129639, 28.044136, 141.732285) },
    { coords = vec4(38.676926, -1698.527466, 27.999007, 192.755920) },
    { coords = vec4(12.606594, -1532.162598, 27.989907, 48.188972) },
    { coords = vec4(209.723083, -1408.984619, 27.989907, 150.236221) },
    { coords = vec4(48.052750, -1379.274780, 27.979907, 2.834646) },
    { coords = vec4(-342.356049, -1471.872559, 29.465728, 87.874016) },
    { coords = vec4(-37.753845, -1115.314331, 25.132251, 246.614166) },
    { coords = vec4(-227.169220, -943.239563, 27.981307, 68.031494) },
    { coords = vec4(197.261536, -846.659363, 29.513232, 340.157471) },
}

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