Player Job Blips
With Quasar Dispatch & MDT we have an advanced blip system that you will see on your map where all the workers of your current job will be, here you will learn how to manage said system.
Basic Job Blips Configuration
In this setting, you can enable or disable blips for players depending on their job. You can also adjust the color, sprite and scale of the blips for each job.
You can set different blips and change the sprite for each one.
Config.JobsBlips = { -- Blips for players depending on their job
['police'] = { --JOB
show = true, -- Enable or disable
color = 38, -- Color
sprite = {
['walking'] = 1, -- Sprite
['automobile'] = 225, -- sprite
['bike'] = 559, -- sprite
['boat'] = 404, -- sprite
['heli'] = 422, -- sprite
['plane'] = 307, -- sprite
},
showJobs = {
'ambulance' -- need Exist Blip config in this section
},
scale = 1.0, -- Scale
showConeOfView = true,
},
['ambulance'] = { --JOB
show = true, -- Enable or disable
color = 66, -- Color
sprite = {
['walking'] = 1, -- Sprite
['automobile'] = 225, -- sprite
['bike'] = 559, -- sprite
['boat'] = 404, -- sprite
['heli'] = 422, -- sprite
['plane'] = 307, -- sprite
},
showJobs = {
'police' -- need Exist Blip config in this section
},
scale = 1.0, -- Scale
showConeOfView = false,
},
['mechanic'] = { --JOB
show = true, -- Enable or disable
color = 43, -- Color
sprite = {
['walking'] = 1, -- Sprite
['automobile'] = 225, -- sprite
['bike'] = 559, -- sprite
['boat'] = 404, -- sprite
['heli'] = 422, -- sprite
['plane'] = 307, -- sprite
},
showJobs = {
-- 'police' -- cant view other job blips
},
scale = 1.0, -- Scale
showConeOfView = false,
},
}
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