inDeathmatch Handler

The deathmatch:inDeathmatch event is used to track a player's current state in a Deathmatch session. This allows you to update and manage a local variable (inDeathmatch) to reflect whether the player is currently participating in a Deathmatch.


How to Use

To track the player's Deathmatch state, use the following code:

local inDeathmatch = false
AddEventHandler('deathmatch:inDeathmatch', function(state)
    inDeathmatch = state
end)

Explanation

  • inDeathmatch: A local boolean variable initialized as false.

  • AddEventHandler: Listens for the deathmatch:inDeathmatch event.

  • state: The parameter passed with the event, indicating the player's current Deathmatch status (true if in Deathmatch, false otherwise).

  • When the event is triggered, the state value updates the inDeathmatch variable, allowing you to track the player's status in real-time.

You can then use the inDeathmatch variable in your code to control or restrict actions based on whether the player is actively in a Deathmatch session. For example:

if inDeathmatch then
    print("Player is in a Deathmatch session.")
else
    print("Player is not in a Deathmatch session.")
end

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