inDeathmatch Handler
The deathmatch:inDeathmatch
event is used to track a player's current state in a Deathmatch session. This allows you to update and manage a local variable (inDeathmatch
) to reflect whether the player is currently participating in a Deathmatch.
How to Use
To track the player's Deathmatch state, use the following code:
Explanation
inDeathmatch
: A local boolean variable initialized asfalse
.AddEventHandler
: Listens for thedeathmatch:inDeathmatch
event.state
: The parameter passed with the event, indicating the player's current Deathmatch status (true
if in Deathmatch,false
otherwise).When the event is triggered, the
state
value updates theinDeathmatch
variable, allowing you to track the player's status in real-time.
You can then use the inDeathmatch
variable in your code to control or restrict actions based on whether the player is actively in a Deathmatch session. For example:
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