GetClosestHouse

The GetClosestHouse export allows you to determine whether the player is near a house. This can be useful for triggering house-related interactions or verifying proximity for specific actions.


How to Use

To check if a player is near a house, use the following code:

local closestHouse = exports['qs-housing']:GetClosestHouse()
if closestHouse then
    print("Closest house identifier: " .. closestHouse)
else
    print("No house nearby.")
end

This will return the identifier of the closest house if one is nearby or nil if no house is detected. You can use this information to execute house-specific logic or display relevant information to the player.

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