qb-inventory
This guide outlines how to fully integrate a custom throwable weapon — in this case, a newspaper object called weapon_acidpackage
— into the QBCore ecosystem using qb-core
, qb-inventory
, qb-weapons
, and related modules.
1
Register The Item
File: qb-core/shared/items.lua
Add the following entry:
['weapon_acidpackage'] = {
['name'] = 'weapon_acidpackage',
['label'] = 'Newspaper',
['weight'] = 1000,
['type'] = 'weapon',
['ammotype'] = nil,
['image'] = 'weapon_acidpackage.png',
['unique'] = true,
['useable'] = false,
['description'] = 'A printed or digital publication with news and articles'
}
🧠 Ensure the
image
file matches the item name and is placed in the appropriate image directory (html/images/items/
or equivalent).
2
3
4
Mark It As Throwable
File: qb-weapons/config.lua
Add "acidpackage"
to the Config.Throwables
array (without the weapon_
prefix):
Config.Throwables = {
"ball",
"bzgas",
"flare",
"grenade",
"molotov",
"pipebomb",
"proxmine",
"smokegrenade",
"snowball",
"stickybomb",
"acidpackage" -- << Add this
}
🪃 This flag ensures the weapon is handled as a throwable in weapon logic.
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