Clothing Price Customization

You can assign specific prices to each clothing item based on its category and variation using the configuration in config/prices.lua. This gives you full control over the cost of props (like hats and glasses) and components (like shirts or pants) directly in-game.


How to Modify Prices

Here’s an example of how the pricing system is structured:

Config.Prices = {
    props = {
        [0] = { -- hats
            [1] = 1250,
            [2] = 2500,
            [3] = 3750,
            [4] = 5000,
            [5] = 6250,
            [6] = 7500,
            [7] = 8750,
            [8] = 10000
        }
    },
    components = {
        [11] = { -- tops
            [1] = 1000,
            [2] = 2000,
            [3] = 3000,
            [4] = 4000,
            [5] = 5000,
            [6] = 6000,
            [7] = 7000,
            [8] = 8000
        }
    }
}

In this configuration you can see:

  • props handles accessories like hats, glasses, watches, etc.

    • [0] corresponds to hats.

    • The inner indices ([1], [2], etc.) represent drawable variations, each with its own defined price.

  • components handles clothing items like shirts, pants, shoes, etc.

    • [11] corresponds to tops.

    • Each variation has a separate cost based on its index.

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