After collecting raw materials, the next step is processing them into finished products ready for sale. This system is fully configurable in config/processes.lua, allowing for detailed customization of processing spots and their associated behaviors.
1
Complex Configuration
Modifying this configuration is not recommended unless necessary, as improper changes can disrupt animations or other critical functionalities. Ensure you have a trusted developer if adjustments are needed.
2
Processing Locations
Each processing spot has an inside zone (where processing happens) and an outside zone (entry/exit). You can adjust these to control the number of players who can process simultaneously.
3
Customizable Settings
Adjust entry/exit zones, processing times, required and reward items, animations, and more. Proceed cautiously to avoid breaking the system.
Example Configuration: Meth Processing
Below is a simplified example of the meth processing spot configuration:
How It Works
This system adds a dynamic layer of interactivity and immersion, making the drug production process feel realistic and engaging.
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Entry and Exit
Players enter the processing area via the designated outside zone and interact with processing stations in the inside zone.
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Processing Steps
Each process requires specific items (requireItem) and rewards players with finished products (rewardItem).
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Customizable Locations
Define multiple spots for simultaneous processing by multiple players. Each station is configured individually with coordinates and properties.
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Timers and Notifications
Use timers to simulate processing and display messages to keep players informed.