Last stand system
The Last Stand system adds a more immersive experience when players are downed. Instead of instantly dying, players enter a critical state where they can still move slowly, crawl, and interact with their surroundings until they are either revived by medics or finished off.
This feature creates a realistic survival scenario, giving EMS more time to respond and adding tension to roleplay situations.
The Last Stand system can be disabled from the configuration if you prefer a simpler death mechanic. To do this, set Config.LastStand = false
in your config file.
How It Works
Death Animation
The system includes a custom death animation:
The character falls to the ground in a dramatic, realistic motion.
Once on the floor, they can drag themselves slowly using arms and body weight.
The screen applies a dark red vignette effect, creating the feeling of fading out.
A timer and notification appear on screen, showing how long the player has before respawn or total death.
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