revivePlayer

The ambulance:revivePlayer event allows you to instantly revive a player. This is useful for scripts that need to bring a player back to life after death without using the standard hospital or respawn flow.


How to Use

To revive a player from the server side, use:

TriggerClientEvent('ambulance:revivePlayer', source)

This will revive the player referenced by source.


The healPlayer export

The ambulance:healPlayer event allows you to heal a player. It includes two configurable parameters for more control:

  • First parameter (boolean – full heal):

    • true → The player will be fully healed, their treatment will be cleared, and they will also be revived if dead.

    • false → Only partial healing will be applied.

  • Second parameter (boolean – disable notification):

    • true → The healing process will not show a notification to the player.

    • false → A healing notification will be shown.


How to Use

To fully heal and revive a player without showing notifications:

TriggerClientEvent('ambulance:healPlayer', source, true, true)

To heal a player but still show a notification:

TriggerClientEvent('ambulance:healPlayer', source, true, false)

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