Bleeding system

The Bleeding System controls how quickly a player loses blood depending on the type of injury they’ve received. This adds a realistic layer of urgency to medical roleplay, as some wounds are far more dangerous than others.


How It Works

Each injury type has a multiplier that affects blood loss speed:

Config.BleedMultiplier = {
    shot = 2,    -- Blood loss rate multiplier when shot (2x faster)
    stabbed = 2, -- Blood loss rate multiplier when stabbed (2x faster)
    beat = 0,    -- No blood loss for beat wounds
    burned = 0,  -- No blood loss for burn wounds
}
  • Shot (Gunshot wounds) → Players bleed out twice as fast.

  • Stabbed (Knife wounds) → Players also bleed out twice as fast.

  • Beat (Blunt trauma) → No blood loss.

  • Burned (Burn injuries) → No blood loss.

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