Commands & Exports

This section lists all available commands, exports, and events included in the script. You’ll find client-side, server-side, and shared functions designed to help developers integrate, extend, or interact with the system easily within their own scripts or frameworks.


Commands

This section lists all available commands included in the script. Each command is designed to simplify administration, player interaction, or debugging tasks. You’ll find detailed descriptions, usage examples, and permission requirements to help you manage and customize your server efficiently.

Command
Description

/sendmail [title] [description]

Administrative command to send emails to all players.

/sendbill [id] [price] [reason]

Police command to send a billing to a certain player.

/TogglePhone

Open or close the phone.

/clearalarms

Delete your entire alarm list completely.

/recipe

You can check your type of telephone balance.

/propfix

Remove the prop from your hand.

/resetPhonePos

Reset the position of the phone if you have moved it around your screen.

/deleteUsersPhone

Delete all phone cache data from the entire server.

/deleteUserPhone [id]

Delete all cache data from a specific player's phones.

/setcryptoworth [crypto] [value]

Administrative command that changes the value of the cryptocurrency.

/checkcryptoworth

Check the global price of the cryptocurrency.

/crypto

Check the global price of the cryptocurrency.

/giveinstaverify [username]

Verify a specific Instagram account.

/givetwitterverify [username]

Verify a specific Twitter account.

/deletemarket [id]

Delete or reset a market, useful when making changes to the Markets table.

/chargePhone [id]

Administrative command to recharge the phone of a specific player.

/sos

Send an SOS message to the server's ambulance.

/clearstuckvoice

Command to clear stuck voice.-


Client Exports

This section provides all available client exports for the script. These functions allow you to interact directly with the system from the client side, enabling custom features, UI interactions, and integrations with other resources. Each export includes a short description and usage example for easy implementation.

InPhone

The InPhone export allows you to check whether the player currently has their phone open. This is particularly useful for preventing conflicts with other menus or actions while the phone is in use.


How to Use

To check if the phone is open, you can use the following code:

This will return true if the phone is open and false if it is not. You can use this to manage logic for menus or actions that should not overlap with phone usage.

SetCanOpenPhone

The SetCanOpenPhone export allows you to enable or block the use of the phone dynamically. This is particularly useful for controlling phone usage during specific events or scenarios, such as when a player is cuffed or in a restricted area.


How to Use

To control phone access, use the following code:

This export takes a boolean (true or false) as an argument to enable or disable the phone. Use it in your scripts to manage phone functionality as needed.

ClosePhone

The ClosePhone export allows you to close the phone programmatically. This is useful for scenarios where the phone needs to be closed automatically, such as during specific events or interactions.


How to Use

To close the phone, simply call the following export:

No parameters are required for this export. It will instantly close the phone for the player. Use this export to manage phone behavior seamlessly within your scripts.

canUsePhone

The handleClosePhone event allows you to insert custom logic when the phone is closed. This is useful for triggering specific actions or managing states when the phone is closed.


How to Use

To handle the phone close event, use the following code:

This event provides flexibility for integrating custom features or behaviors whenever the phone is closed by the player.

IsInCamera

The IsInCamera export allows you to check if the player is currently using the phone's camera. This can be used to manage HUD elements, such as disabling the map when the camera is active.


How to Use

To check if the player is in the camera, use the following code:

This export returns true if the camera is active and false if it is not. Use it to dynamically adjust gameplay elements based on camera usage.

createCall

The createCall export allows you to start a phone call from your script. This can be used for custom systems like automated dispatch calls, job-based communication, or scripted events.


How to Use

To start a call, use the following code:

This export will initiate a call to the given number. You can pass an image and set it as anonymous if needed. Useful for job roles like EMS or Police.

getCall

The getCall export lets you retrieve information about the current call. It can be used to show call details in custom HUDs or logs.


How to Use

This returns a table with current call data, including call type, target contact, and call time. Use it to track or manipulate call states.

endCall

The endCall export allows you to end an active call manually. This is useful for scripted interruptions, admin tools, or timeout features.


How to Use

No parameters are needed. It immediately stops the current call and resets all related states.

isInCall

The isInCall export checks whether the player is currently in a call. This is useful for conditionally blocking actions or controlling UI.


How to Use

This returns true if the player is in a call, false otherwise. Useful for preventing multiple simultaneous calls or managing interaction logic.

setSOS

The setSOS export allows you to enable or disable the SOS emergency mode of the phone. This is useful for managing situations where you want to control whether players can send emergency calls, such as during events, minigames, or restricted areas.


How to Use

To change the SOS status, you can use the following code:

This example disables the SOS system while the player is in a deathmatch.


Example with integration

In this case:

  • The deathmatch event is triggered.

  • If the qs-smartphone-pro resource is running, the SOS feature is disabled.

  • Finally, a server event is triggered to set the player requirements.


Server Exports

This section provides all available server exports for the script. These functions allow developers to interact with the system from the server side, manage data, trigger actions, and integrate with other resources. Each export includes a clear description and a practical example to simplify its implementation.

getPhoneNames

The getPhoneNames export allows you to retrieve a list of all available phone names in the system. This is useful for managing or displaying phone options dynamically.


How to Use

To get a list of phone names, use the following code:

This export returns a table containing all phone names. You can iterate through this table to display or manage the available phones as needed.

GetPhoneNumberFromIdentifier

The GetPhoneNumberFromIdentifier export allows you to retrieve a player's phone number based on their identifier. It prioritizes the phone the player has used most recently, or if unused, retrieves any phone from their inventory.


How to Use

To get a player's phone number, use the following code:

Parameters

  • identifier: The player's unique identifier, such as ESX.GetPlayerFromId(source).identifier.

  • owner: A boolean (true or false). If true, it ensures the phone number belongs to the identifier (useful for handling stolen phones).

This export is particularly useful for verifying ownership or retrieving contact details dynamically. It returns the phone number as a string or false if no phone number is found.

getMetaFromSource

The getMeta export retrieves the metadata of the phone a player is currently using or the last phone they used. This metadata can include information such as the phone's unique attributes or data associated with it.


How to Use

To retrieve a player's phone metadata, use the following code:

Parameter

  • source: The player's source ID (e.g., the server-side identifier for the player).

This export returns a table containing the phone's metadata or false if no metadata is found. It is particularly useful for debugging, tracking phone usage, or managing custom features related to the phone.

sendSOSMessage

The sendSOSMessage export allows you to send an SOS message to a specified job. This message can include the sender's location or other relevant details, making it ideal for emergency systems.


How to Use

To send an SOS message, use the following code:

Parameters

  • phoneNumber: The sender's phone number.

  • job: The job that will receive the SOS message (e.g., 'ambulance', 'police').

  • coords: The coordinates to include in the message, encoded as JSON.

  • type: The type of message. Use 'location' to send a location-based message.

This export is useful for creating emergency features, allowing players to quickly notify specific jobs with critical information. Ensure the phone number and job values are correctly defined for optimal functionality.

sendNewMessageFromApp

The sendNewMessageFromApp export allows you to send a new message from an app to a player's phone. This is commonly used for app-related notifications, such as verification messages or alerts.


How to Use

To send a message from an app, use the following code:

Parameters

  • source: The player's source ID.

  • phoneNumber: The phone number of the person receiving the message.

  • message: The content of the message to send.

  • appName: The name of the app sending the message.

This export is ideal for sending app-generated notifications, such as account verifications or system alerts, directly to a player's phone in a realistic and immersive way.

hasEmailAccount

The hasEmailAccount export checks if a player is logged into the Mail app and returns a boolean value (true or false). This can be used to verify if the player has an active email account in the app.


How to Use

To check if a player is logged into the Mail app, use the following code:

Parameters

  • source: The player's source ID.

This export is useful for implementing logic that requires players to be logged into their email account, such as receiving mail or sending messages. It ensures functionality is tied to the player's active email status.