Custom Textures Guide

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If you can copy folders and rename files, you can do this.

This guide explains how to add your own textures to the Shell Creator in the easiest way possible.



Extra Resources

If you need to create normal maps for your textures, you don’t need complex software or paid tools. There are free and easy-to-use online options that get the job done in seconds.

One of the most recommended tools is NormalMap Online, a web-based generator that lets you upload an image and instantly convert it into a normal map with full control over strength and details. It’s perfect for quick edits and beginners.

Simple, fast, and ideal for creating textures that look great in-game.


How to Add a New Texture

Step 1: Create a Folder

Go to:

  • textures/floors/ → for floor textures

  • textures/walls/ → for wall textures

Create a new folder using the next number.

Example:

  • If you have 1 and 2, create 3

✅ Correct:

❌ Wrong:


Step 2: Add the Files

Inside the new folder, you MUST add ONLY these 2 files:

File name
What it is

diffuse.png

The texture image (color)

normal.png

The lighting / depth map

❗ File names must be EXACTLY:

  • lowercase

  • no extra spaces

  • no other files


Step 3: Image Rules (DON’T IGNORE THIS)

  • Format: PNG only

  • Size:

    • 512x512 (good)

    • 1024x1024 (better)

  • Names:

    • diffuse.png

    • normal.png

If you break these rules → the texture will not work.


What Is Each File?

diffuse.png

This is what you see:

  • wood

  • tiles

  • concrete

  • paint

This is the main texture.


normal.png

This adds fake depth (bumps, lines, details).

No normal map? Use a flat purple image (#8080FF) and it will still work.


Simple Example

Add a new wooden floor:

  1. Create folder:

  1. Put the files inside:

  1. Restart the resource

Done. The texture will appear automatically.


Common Problems

Problem
Fix

Texture not showing

Check file names (must be exact)

Looks broken

Make sure files are PNG

Looks blurry

Use higher resolution images