Installation
Quasar Billing is a fast and immersive invoice system for FiveM that lets players send bills instantly to nearby users. Perfect for jobs like EMS, police, mechanics, or restaurants, it adds realism with accept/decline options, transparent logs, and job income tracking. Featuring a clean, minimal UI and full ESX and QBCORE support, it’s a plug-and-play solution that enhances server economies.
Download Script
To download the assets needed for this script, you must access the official Cfx.re portal, where all assets purchased through Tebex are managed.
Go to the following link: 🔗 https://portal.cfx.re/assets/granted-assets
Log in with the same Cfx.re account you used to make the purchase.
In the list of granted assets, find and download the following:
Billing
Download Dependencies
This script requires some mandatory dependencies to function correctly. Make sure to download and extract them inside your server’s main directory, keeping their original folder structure intact.
Remove Other Scripts
This script may cause conflicts or errors if you use other hunter job systems on your server. It’s strongly recommended to remove them completely before installation to prevent compatibility or functionality issues.
Server.cfg Placement
This script must always start after es_extended or qb-core, never before.
We recommend placing it below in your server.cfg, ensuring that all its dependencies are started first to prevent errors or unexpected behavior.
Database Setup
Avoid using tools like XAMPP or other non-optimized local servers, as they may cause connection errors.
This script includes an essential database required for its operation. You must import it before starting your server, preferably using HeidiSQL or any other manager compatible with MariaDB/MySQL.
Basic Asset Configuration
If you still require more open codes for the configuration, you can check within client/custom and server/custom to adapt the asset to your personal taste.
Please expand each part to see information about the configuration of the asset, this way you will understand the general operation of the asset on the framework and editable files side.