Configuration

This section includes all configurable files for the selected script. Most settings are configured automatically, but each config.lua file contains a header comment explaining the purpose and usage of every configuration type. Be sure to read the header of each file carefully to fully understand how to customize and adapt the system for QBCORE, ESX, or standalone environments, ensuring seamless integration with your server.


config/config.lua
--──────────────────────────────────────────────────────────────────────────────
--  Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
--  This configuration file defines all adjustable parameters for the script.
--  Comments are standardized to help you identify which sections you can safely edit.
--
--  • [EDIT] – Safe for users to modify. Adjust these values as needed.
--  • [INFO] – Informational note describing what the variable or block does.
--  • [ADV]  – Advanced settings. Change only if you understand the logic behind it.
--  • [CORE] – Core functionality. Do not modify unless you are a developer.
--  • [AUTO] – Automatically handled by the system. Never edit manually.
--
--  Always make a backup before editing configuration files.
--  Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────

Config  = Config or {}  -- [CORE]
Locales = Locales or {} -- [CORE]

--──────────────────────────────────────────────────────────────────────────────
-- Language Selection                                                          [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Choose your main language. Files are under locales/* — create your own if missing.
-- [INFO] Default languages: 'ar','bg','ca','cs','da','de','el','en','es','fa','fr','he','hi','hu',
--        'it','jp','ko','nl','no','pl','pt','ro','ru','sl','sv','th','tk','tr','zh-CN','zh-TW'
--──────────────────────────────────────────────────────────────────────────────
Config.Language = 'en' -- [EDIT]

--──────────────────────────────────────────────────────────────────────────────
-- Framework Detection                                                         [AUTO]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Auto-detects ESX/QB/QBX. If you renamed them, set your framework manually
--        after adapting client/server framework files in this resource.
--──────────────────────────────────────────────────────────────────────────────
local frameworks = {        -- [CORE]
    ['es_extended'] = 'esx',
    ['qb-core']     = 'qb',
    ['qbx_core']    = 'qb'
}

local function dependencyCheck(data) -- [CORE] Returns alias of the first started dependency.
    for k, v in pairs(data) do
        if GetResourceState(k):find('started') ~= nil then
            return v
        end
    end
    return false
end

Config.Framework = dependencyCheck(frameworks) -- [AUTO]

--──────────────────────────────────────────────────────────────────────────────
-- Menu / Target Selection                                                     [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Valid menus: 'esx_menu_default','nh-context','ox_lib','qb-menu','esx_context'
-- [INFO] Valid targets: 'ox_target','qb-radialmenu','none'  (no 'qb-target' here)
--──────────────────────────────────────────────────────────────────────────────
Config.Menu      = 'ox_lib' -- [EDIT] Recommended
Config.UseTarget = 'none'   -- [EDIT] 'ox_target' | 'qb-radialmenu' | 'none'

--──────────────────────────────────────────────────────────────────────────────
-- Fuel System Auto-Detection                                                  [AUTO]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Detects first running fuel script. To support another, add a custom adapter in client/custom.
-- [INFO] Do not run multiple fuel scripts simultaneously.
--──────────────────────────────────────────────────────────────────────────────
local fuels = {            -- [CORE]
    ['qs-fuelstations'] = 'qs-fuelstations',
    ['LegacyFuel']      = 'LegacyFuel',
    ['okokGasStation']  = 'okokGasStation',
    ['esx-sna-fuel']    = 'esx-sna-fuel',
    ['ps-fuel']         = 'ps-fuel',
    ['lj-fuel']         = 'lj-fuel',
    ['ox_fuel']         = 'ox_fuel',
    ['ti_fuel']         = 'ti_fuel',
    ['FRFuel']          = 'FRFuel',
    ['ND_Fuel']         = 'ND_Fuel',
    ['cdn-fuel']        = 'cdn-fuel',
    ['BigDaddy-Fuel']   = 'BigDaddy-Fuel'
}
Config.Fuel = dependencyCheck(fuels) or 'none' -- [AUTO]

--──────────────────────────────────────────────────────────────────────────────
-- Weather Sync Auto-Detection                                                 [AUTO]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Detects running weather sync script. Don’t use duplicates.
--──────────────────────────────────────────────────────────────────────────────
local weathers = {         -- [CORE]
    ['cd_easytime']    = 'cd_easytime',
    ['qb-weathersync'] = 'qb-weathersync',
    ['vSync']          = 'vSync'
}
Config.Weather = dependencyCheck(weathers) or 'none' -- [AUTO]

--──────────────────────────────────────────────────────────────────────────────
-- Vehicle Keys Auto-Detection                                                 [AUTO]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Detects car key systems. Do not enable more than one.
--──────────────────────────────────────────────────────────────────────────────
local vehicleKeys = {      -- [CORE]
    ['qs-vehiclekeys']     = 'qs-vehiclekeys',
    ['qb-vehiclekeys']     = 'qb-vehiclekeys',
    ['F_RealCarKeysSystem']= 'F_RealCarKeysSystem',
    ['fivecode_carkeys']   = 'fivecode_carkeys',
    ['glfp10_carkeys']     = 'glfp10_carkeys',
    ['mono_carkeys']       = 'mono_carkeys',
    ['ti_vehicleKeys']     = 'ti_vehicleKeys',
    ['vehicles_keys']      = 'vehicles_keys',
    ['wasabi_carlock']     = 'wasabi_carlock',
    ['xd_locksystem']      = 'xd_locksystem',
    ['qbx_vehiclekeys']    = 'qbx_vehiclekeys',
    ['MrNewbVehicleKeys']  = 'MrNewbVehicleKeys'
}
Config.Vehiclekeys = dependencyCheck(vehicleKeys) or 'none' -- [AUTO]

--──────────────────────────────────────────────────────────────────────────────
-- Visuals & General Behavior                                                  [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Blip appearance per vehicle type. Tweak sprite/color/size to fit your map theme.
--──────────────────────────────────────────────────────────────────────────────
Config.BlipSprites = { -- [EDIT]
    plane = {
        owned    = 423,
        notOwned = 372,
        size     = 0.6,
        color    = 67
    },
    vehicle = {
        owned    = 357,
        notOwned = 369,
        size     = 0.6,
        color    = 67
    },
    boat = {
        owned    = 410,
        notOwned = 371,
        size     = 0.6,
        color    = 67
    },
    impound = {
        color    = 6
    }
}

--──────────────────────────────────────────────────────────────────────────────
-- Economy & Interaction                                                       [EDIT]
--──────────────────────────────────────────────────────────────────────────────
Config.TransferGaragePrice         = 500   -- [EDIT] Fee to take out vehicles.
Config.GarageSellTax               = 1.3   -- [EDIT] Creator’s profit multiplier on sale (e.g., 1.3 = 30% over base share).
Config.ImpoundPrice                = 500   -- [EDIT] Default impound release fee.
Config.RepairKit                   = false -- [EDIT] Enable 'repairkit' item compatibility.

--──────────────────────────────────────────────────────────────────────────────
-- UX / World Integration                                                      [EDIT]
--──────────────────────────────────────────────────────────────────────────────
Config.DisableBlips                = false -- [EDIT] Hide all garage blips?
Config.ShortNames                  = false -- [EDIT] Shorten blip names to reduce clutter.
Config.startCinematic              = 5     -- [EDIT] AFK cinematic cam time in garage (minutes).
Config.PlayerToVehicleAnimation    = true  -- [EDIT] Play enter-vehicle animation.
Config.SetEntityAlpha              = true  -- [EDIT] Fade vehicle on store animations.
Config.GarageSync                  = true  -- [EDIT] Share slots; show all cars inside shell instances.
Config.PersistentVehicles          = true  -- [EDIT] Keep vehicles persistent in the world.
Config.PersistentVehiclesLocked    = false -- [EDIT] Spawn persistent vehicles locked?
Config.EnablePublicInteriors       = true  -- [EDIT] Allow entry to public interiors.

--──────────────────────────────────────────────────────────────────────────────
-- Ambient Music System                                                        [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Plays background music while in the garage. You can disable it or
--        replace the files in html/sounds/*.mp3 (no spaces in filenames).
--──────────────────────────────────────────────────────────────────────────────
Config.Sounds       = true  -- [EDIT] Enable or disable music and its Pause button.
Config.SoundVolume  = 0.1   -- [EDIT] Volume level (recommended: 0.01–0.05 for ambient playback).
Config.SoundFiles   = {     -- [EDIT] Add new tracks here (must exist in html/sounds/).
    'A$AP_Rocky_-_Shittin_Me',
    -- Add more in html/sounds/*.ogg or *.mp3
}
Config.MenuSounds   = true  -- [EDIT] Toggle UI sound effects in garage menu.

--──────────────────────────────────────────────────────────────────────────────
-- Job Access Configuration                                                    [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Define which jobs have special permissions (e.g., garage management,
--        impound control, or administrative delete commands).
--──────────────────────────────────────────────────────────────────────────────
Config.AllowedJobs = {      -- [EDIT] Jobs allowed to create/manage garages.
    'mechanic',
    'realestate',
    -- 'realestatejob'
}

Config.ImpoundJobs = {      -- [EDIT] Jobs authorized to impound or retrieve vehicles.
    'police',
    -- 'sheriff'
}

--──────────────────────────────────────────────────────────────────────────────
-- Recovery / Impound Configuration                                            [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Defines impound recovery zones and related blip settings.
--        Do not rename the first impound. It handles vehicle storage when players are offline.
--──────────────────────────────────────────────────────────────────────────────
Config.Recovery = {
    coords = { -- [EDIT] Locations for vehicle recovery.
        vec3(408.975830, -1622.887939, 29.279907),
        vec3(944.373657, -463.318665, 61.547241),
    },
    blip = {
        sprite     = 67,      -- [EDIT] Blip sprite ID.
        color      = 6,       -- [EDIT] Blip color.
        scale      = 0.6,     -- [EDIT] Blip size.
        name       = 'Recovery', -- [EDIT] Name shown on the map.
        shortRange = true,    -- [EDIT] Display only nearby.
        active     = true     -- [EDIT] Enable or disable the blip.
    },
    price = 5000              -- [EDIT] Cost for vehicle recovery.
}

Config.ZoneRadius = 50.0      -- [EDIT] Radius for polyzones.

--──────────────────────────────────────────────────────────────────────────────
-- Garage Definitions                                                          [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Define impound and standard garages here. At least one impound is required.
--        Each entry can contain type, owner status, and camera/vehicle positions.
--──────────────────────────────────────────────────────────────────────────────
Config.Garages = {

    ['Hayes Autos'] = {
        owner      = true,   -- [EDIT] true = owned/private, false = public.
        available  = true,   -- [EDIT] true = active on map.
        isImpound  = true,   -- [EDIT] true = impound zone, false = standard garage.
        type       = 'vehicle', -- [EDIT] Garage type (vehicle, boat, plane).
        shell      = { shell = 1 }, -- [INFO] Shell interior identifier.

        coords = { -- [INFO] World coordinates for interactions and spawns.
            menuCoords  = vec3(483.75, -1312.29, 29.21),
            spawnCoords = vec4(493.279114, -1329.283569, 29.027100, 328.818909),
            polyzone    = {
                points = {
                    vec3(398.86, -1278.41, 25.0),
                    vec3(482.58, -1341.67, 25.0),
                    vec3(514.39, -1331.06, 25.0),
                    vec3(491.67, -1268.94, 25.0)
                },
                thickness = 25.0
            }
        },

        vehicleCamera = { -- [INFO] Cinematic vehicle camera setup.
            vehicleCoords = vec4(493.279114, -1329.283569, 29.027100, 328.818909),
            camera = {
                coords    = vec3(496.29, -1329.01, 29.34),
                rotation  = vec3(-5.0, -6.0, 103.0),
                ped       = vec4(494.67, -1329.35, 29.34, 256.84)
            }
        }
    },
    ['Airport Impound Hangar'] = {
        owner = true,
        available = true,
        isImpound = true,
        type = 'plane',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(-1299.520874, -3407.564941, 13.929688),
            spawnCoords = vec4(-1271.512085, -3380.808838, 13.929688, 331.653534),
            polyzone = {
                points = {
                    vec3(-1240.378052, -3377.591309, 13.929688),
                    vec3(-1273.991211, -3424.958252, 13.508423),
                    vec3(-1310.386841, -3403.951660, 13.508423),
                    vec3(-1282.971436, -3353.287842, 13.508423)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(-1271.512085, -3380.822021, 13.643188, 331.653534),
            camera = {
                coords = vec3(-1273.885742, -3375.032959, 13.929688),
                rotation = vec3(-2.0, 2.0, 213.0),
                ped = vec4(-1274.268188, -3381.243896, 13.929688, -10.000000)
            }
        }
    },
    ['Boat Impound Pier'] = {
        owner = true,
        available = true,
        isImpound = true,
        type = 'boat',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(-858.039551, -1470.685669, 1.629272),
            spawnCoords = vec4(-859.621948, -1476.909912, 0.432983, 291.968506),
            polyzone = {
                points = {
                    vec3(-852.435181, -1479.824219, 1.5),
                    vec3(-866.373596, -1484.993408, 1.5),
                    vec3(-870.487915, -1473.890137, 1.5),
                    vec3(-856.140686, -1468.483521, 1.5)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(-859.648376, -1476.923096, 0.432983, 291.968506),
            camera = {
                coords = vec3(-856.14, -1470.95, 1.63),
                rotation = vec3(-10.0, 2.0, 174.0),
                ped = vec4(-864.89, -1484.37, 1.60, 338.73)
            }
        }
    },

    --[[
        Garages for cars, there are multiple configured,
        you can customize them, but it requires you to
        change positions and cinematic cam.
    ]]
    ['Legion Square'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(215.446167, -809.802185, 30.728882),
            spawnCoords = vec4(232.931870, -790.087891, 29.454932, 158.740158),
            polyzone = {
                points = {
                    vec3(264.184631, -770.241760, 30.5),
                    vec3(243.956055, -823.094482, 30.5),
                    vec3(200.057144, -805.753845, 30.5),
                    vec3(218.637360, -755.195618, 30.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(251.406601, -752.479126, 34.301147, 289.133850),
            camera = {
                coords = vec3(253.938461, -749.986816, 34.421216),
                rotation = vec3(2.0, 6.0, 155.0),
                ped = vec4(251.48, -751.13, 34.64, 330.67)
            }
        }
    },
    ['Pillbox Hill Garage'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(100.99, -1071.73, 29.23),
            spawnCoords = vec4(113.87, -1071.64, 28.19, 85.48),
            polyzone = {
                points = {
                    vec3(115.53, -1027.65, 25.0),
                    vec3(79.92, -1118.56, 25.0),
                    vec3(190.15, -1116.67, 25.0),
                    vec3(195.08, -1054.17, 25.0)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(142.008789, -1081.094482, 28.487915, 56.692913),
            camera = {
                coords = vec3(141.13, -1077.71, 29.19),
                rotation = vec3(-5.0, -7.0, 200.0),
                ped = vec4(141.55, -1079.35, 29.19, 17.46)
            }
        }
    },
    ['Vinewood West'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(-338.769226, 267.428589, 85.709839),
            spawnCoords = vec4(-334.443939, 283.410980, 84.777344, 178.582672),
            polyzone = {
                points = {
                    vec3(-350.175812, 262.865936, 84.0),
                    vec3(-352.259338, 300.171417, 84.0),
                    vec3(-326.347260, 309.178040, 86.5),
                    vec3(-325.424164, 268.786804, 86.6)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-348.646149, 269.630768, 85.103271, 308.976379),
            camera = {
                coords = vec3(-348.36, 272.81, 85.06),
                rotation = vec3(-1.2, 8.0, 193.0),
                ped = vec4(-349.06, 270.87, 85.14, 32.27)
            }
        }
    },
    ['Vinewood Center'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(70.074722, 12.342858, 68.944336),
            spawnCoords = vec4(75.890114, 19.292309, 67.927490, 158.740158),
            polyzone = {
                points = {
                    vec3(55.054947, 31.476925, 70.5),
                    vec3(48.738464, 15.600001, 69.5),
                    vec3(74.953850, 4.483517, 68.6),
                    vec3(81.098907, 24.052750, 69.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(60.830769, 19.872530, 69.163330, 357.165344),
            camera = {
                coords = vec3(59.01, 22.49, 69.45),
                rotation = vec3(-4.0, 8.0, 234.0),
                ped = vec4(59.72, 20.57, 69.43, 96.60)
            }
        }
    },
    ['Penitentiary'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(1899.138428, 2602.852783, 45.742188),
            spawnCoords = vec4(1892.400024, 2601.349365, 44.287231, 269.291351),
            polyzone = {
                points = {
                    vec3(1922.281372, 2594.347168, 45.978027),
                    vec3(1918.430786, 2617.041748, 45.590454),
                    vec3(1883.762695, 2621.894531, 45.236572),
                    vec3(1883.723022, 2594.782471, 45.236572)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(1849.186768, 2608.773682, 45.169189, 215.433090),
            camera = {
                coords = vec3(1852.30, 2609.05, 45.57),
                rotation = vec3(-2.3, 7.0, 110.0),
                ped = vec4(1850.14, 2609.54, 45.60, 311.53)
            }
        }
    },
    ['Motel Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(273.705505, -344.241760, 44.916504),
            spawnCoords = vec4(285.428558, -347.894501, 43.950195, 161.574799),
            polyzone = {
                points = {
                    vec3(288.501099, -357.573639, 45.337769),
                    vec3(264.316498, -348.936249, 44.697388),
                    vec3(270.026367, -323.182404, 44.916504),
                    vec3(299.960449, -331.925262, 44.916504)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(288.804382, -346.127472, 44.427856, 354.330719),
            camera = {
                coords = vec3(286.79, -343.75, 44.82),
                rotation = vec3(-1.5, 5.0, 240.0),
                ped = vec4(287.73, -345.23, 44.92, 95.15)
            }
        }
    },
    ['Spanish Ave Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(-1160.347290, -740.967041, 19.675415),
            spawnCoords = vec4(-1151.973633, -749.512085, 17.929663, 223.937012),
            polyzone = {
                points = {
                    vec3(-1156.800049, -707.353821, 21.5),
                    vec3(-1109.010986, -760.285706, 21.5),
                    vec3(-1133.551636, -783.863708, 21.5),
                    vec3(-1184.624146, -731.907715, 21.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-1161.916504, -726.395630, 19.928223, 65.196854),
            camera = {
                coords = vec3(-1164.67, -727.76, 20.44),
                rotation = vec3(2.0, 7.0, 315.0),
                ped = vec4(-1162.45, -727.52, 20.54, 152.68)
            }
        }
    },
    ['Little Seoul Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(-350.861542, -874.839539, 31.065918),
            spawnCoords = vec4(-357.771423, -883.226379, 29.893042, 0.000000),
            polyzone = {
                points = {
                    vec3(-336.804382, -895.186829, 31.0),
                    vec3(-363.982422, -896.821960, 31.0),
                    vec3(-363.876923, -863.182434, 31.0),
                    vec3(-334.707703, -868.905518, 31.0)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-327.151642, -911.683533, 30.509888, 243.779526),
            camera = {
                coords = vec3(-325.40, -914.50, 30.90),
                rotation = vec3(-1.3, 7.0, 36.0),
                ped = vec4(-326.63, -913.22, 31.08, 199.41)
            }
        }
    },
    ['Laguna Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(364.074738, 297.903290, 103.486450),
            spawnCoords = vec4(367.503296, 296.004395, 102.195654, 348.661407),
            polyzone = {
                points = {
                    vec3(360.593414, 306.593414, 103.385376),
                    vec3(401.432983, 290.610992, 103.385376),
                    vec3(386.413177, 251.380219, 103.385376),
                    vec3(350.558258, 273.956055, 103.385376)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(374.769226, 283.450562, 102.559692, 51.023624),
            camera = {
                coords = vec3(374.06, 286.73, 103.12),
                rotation = vec3(-4.5, -7.0, 195.0),
                ped = vec4(374.74, 284.89, 103.20, 333.09)
            }
        }
    },
    ['Airport Los Santos'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(-796.865906, -2024.663696, 8.874756),
            spawnCoords = vec4(-790.153870, -2022.949463, 7.719800, 56.692913),
            polyzone = {
                points = {
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                    vec3(-786.817566, -2038.747192, 8.8),
                    vec3(-813.428589, -2025.665894, 8.8)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-761.287903, -2049.336182, 8.470337, 14.173228),
            camera = {
                coords = vec3(-759.89, -2046.60, 8.81),
                rotation = vec3(-2.0, -2.0, 155.0),
                ped = vec4(-760.36, -2048.29, 8.92, 287.70)
            }
        }
    },
    ['San Andreas Beach'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(-1183.226318, -1510.958252, 4.359009),
            spawnCoords = vec4(-1183.516479, -1501.912109, 3.254590, 218.267715),
            polyzone = {
                points = {
                    vec3(-1183.885742, -1516.298950, 4.3),
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                    vec3(-1193.406616, -1503.507690, 4.3)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-1194.250488, -1499.221924, 3.954590, 240.944885),
            camera = {
                coords = vec3(-1191.36, -1497.84, 4.38),
                rotation = vec3(-3.0, 8.0, 132.0),
                ped = vec4(-1193.84, -1498.22, 4.38, 344.99)
            }
        }
    },
    ['The Motor Hotel'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(1142.123047, 2663.934082, 38.159668),
            spawnCoords = vec4(1137.441772, 2654.175781, 36.919409, 0.000000),
            polyzone = {
                points = {
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                    vec3(1133.090088, 2668.496826, 38.5),
                    vec3(1132.153809, 2652.619873, 38.5),
                    vec3(1142.320923, 2651.156006, 38.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(1126.166992, 2659.569336, 37.620483, 53.858269),
            camera = {
                coords = vec3(1125.75, 2662.66, 38.00),
                rotation = vec3(-9.0, -4.0, 191.0),
                ped = vec4(1126.69, 2660.52, 38.00, 330.01)
            }
        }
    },
    ['Alamo Sea Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 1 -- Single Garage
        },
        coords = {
            menuCoords = vec3(959.683533, 3618.975830, 32.666626),
            spawnCoords = vec4(950.703308, 3615.586914, 31.610596, 90.708656),
            polyzone = {
                points = {
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                    vec3(974.571411, 3599.432861, 32.5)
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                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(963.679138, 3653.736328, 31.571411, 102.047249),
            camera = {
                coords = vec3(962.01, 3651.13, 32.14),
                rotation = vec3(-6.0, 8.0, -14),
                ped = vec4(963.33, 3652.56, 32.10, 201.57)
            }
        }
    },
    ['Sandy Shore Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(1737.942871, 3709.199951, 34.132568),
            spawnCoords = vec4(1737.797852, 3718.839600, 32.876538, 19.842520),
            polyzone = {
                points = {
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                    vec3(1717.687866, 3701.156006, 33.8)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(1726.562622, 3723.639648, 33.576538, 76.535431),
            camera = {
                coords = vec3(1726.06, 3726.81, 34.02),
                rotation = vec3(-4.0, -5.0, 196.0),
                ped = vec4(1726.90, 3724.70, 34.08, 346.17)
            }
        }
    },
    ['Paleto Bay Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(84.725281, 6421.437500, 31.520874),
            spawnCoords = vec4(85.200005, 6427.846191, 30.214307, 45.354328),
            polyzone = {
                points = {
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                    vec3(79.925278, 6406.984375, 31.571411)
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                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(88.338463, 6366.949219, 30.813232, 323.149597),
            camera = {
                coords = vec3(87.11, 6369.65, 31.23),
                rotation = vec3(-4.0, 5.0, 222.0),
                ped = vec4(87.65, 6367.93, 31.23, 62.12)
            }
        }
    },
    ['Elysian Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(204.646149, -3132.843994, 5.774414),
            spawnCoords = vec4(203.498901, -3129.336182, 4.753149, 87.874016),
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                    vec3(210.975830, -3137.314209, 7.442505)
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                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(190.404404, -3172.800049, 5.336304, 17.007874),
            camera = {
                coords = vec3(187.26, -3172.24, 5.79),
                rotation = vec3(-4.0, 5.0, 275.4),
                ped = vec4(189.547256, -3173.947266, 5.774414, 73.700790)
            }
        }
    },
    ['Airport Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(-992.281311, -2699.393311, 13.828613),
            spawnCoords = vec4(-982.325256, -2700.131836, 12.660034, 56.692913),
            polyzone = {
                points = {
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                    vec3(-964.958252, -2721.600098, 13.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-1013.657166, -2691.177979, 13.339966, 215.433090),
            camera = {
                coords = vec3(-1015.12, -2694.31, 13.98),
                rotation = vec3(-4.0, -5.0, 343.0),
                ped = vec4(-1014.04, -2692.45, 13.98, 124.43)
            }
        }
    },
    ['Centro Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(-352.879120, -676.470337, 32.043213),
            spawnCoords = vec4(-349.028564, -688.101074, 31.628516, 0.000000),
            polyzone = {
                points = {
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                    vec3(-317.551636, -676.720886, 31.9)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-334.628571, -776.716492, 38.345093, 102.047249),
            camera = {
                coords = vec3(-336.80, -774.47, 38.73),
                rotation = vec3(-6.0, -6.0, 228.5),
                ped = vec4(-335.80, -775.93, 38.78, 14.00)
            }
        }
    },
    ['Cypress Flats Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(722.228577, -2016.342896, 29.279907),
            spawnCoords = vec4(740.479126, -2016.553833, 28.291260, 263.622070),
            polyzone = {
                points = {
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                    vec3(715.213196, -2029.556030, 29.5),
                    vec3(719.314270, -2003.261475, 29.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(732.672546, -1983.639526, 28.791260, 25.511812),
            camera = {
                coords = vec3(729.77, -1982.57, 29.29),
                rotation = vec3(-5.0, 5.0, 268.4),
                ped = vec4(731.45, -1983.74, 29.29, 117.93)
            }
        }
    },
    ['El Burro Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(1384.325317, -2079.876953, 52.397827),
            spawnCoords = vec4(1382.320923, -2052.065918, 50.893408, 36.850395),
            polyzone = {
                points = {
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                    vec3(1408.443970, -2068.166992, 51.9)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(1358.360474, -2095.160400, 51.572144, 334.488190),
            camera = {
                coords = vec3(1356.49, -2092.52, 52.03),
                rotation = vec3(-2.0, 7.0, 232.0),
                ped = vec4(1357.12, -2094.76, 52.00, 34.26)
            }
        }
    },
    ['La Mesa Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(903.665955, -1575.890137, 30.813232),
            spawnCoords = vec4(871.437378, -1567.081299, 29.488623, 104.881889),
            polyzone = {
                points = {
                    vec3(863.947266, -1581.863770, 30.5),
                    vec3(860.043945, -1564.114258, 30.5),
                    vec3(905.301086, -1543.476929, 30.5),
                    vec3(911.406616, -1582.865967, 30.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(923.327454, -1560.356079, 30.324585, 25.511812),
            camera = {
                coords = vec3(920.08, -1560.13, 30.75),
                rotation = vec3(-2.0, 7.0, 281.5),
                ped = vec4(922.378052, -1561.239502, 30.745728, 93.543304)
            }
        }
    },
    ['Big Ranch Station'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(345.151642, -1687.424194, 32.515015),
            spawnCoords = vec4(357.125275, -1691.419800, 31.393750, 138.897629),
            polyzone = {
                points = {
                    vec3(363.586823, -1710.830811, 32.5),
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                    vec3(347.076935, -1676.967041, 32.5),
                    vec3(338.795593, -1691.815430, 32.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(358.180237, -1690.997803, 47.865234, 82.204727),
            camera = {
                coords = vec3(355.81, -1693.17, 48.30),
                rotation = vec3(-3.0, 7.0, 331.0),
                ped = vec4(358.22, -1692.14, 48.30, 163.09)
            }
        }
    },
    ['Rancho Garage'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 1 -- Single Garage
        },
        coords = {
            menuCoords = vec3(450.448364, -1981.714233, 24.393433),
            spawnCoords = vec4(461.037354, -1993.648315, 21.888306, 130.393707),
            polyzone = {
                points = {
                    vec3(443.670319, -1986.632935, 23.4),
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                    vec3(463.529663, -2006.755981, 23.4)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(437.802185, -1960.615356, 22.405151, 334.488190),
            camera = {
                coords = vec3(436.37, -1957.72, 23.08),
                rotation = vec3(-5.0, 6.0, 224.5),
                ped = vec4(437.02, -1959.73, 23.06, 67.61)
            }
        }
    },
    ['La Mesa Mechanics'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(807.006592, -810.000000, 26.196289),
            spawnCoords = vec4(814.892334, -822.725281, 24.840259, 93.543304),
            polyzone = {
                points = {
                    vec3(823.964844, -828.250549, 26.2),
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                    vec3(798.672546, -803.235168, 26.2),
                    vec3(824.360413, -796.958252, 26.2)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(797.037354, -818.254944, 25.657104, 34.015747),
            camera = {
                coords = vec3(794.04, -818.18, 26.17),
                rotation = vec3(-3.0, 7.0, 286.0),
                ped = vec4(795.81, -818.45, 26.22, 125.75)
            }
        }
    },
    ['Mirror Park Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(1038.092285, -764.320862, 57.924561),
            spawnCoords = vec4(1040.676880, -775.608765, 56.822290, 8.503937),
            polyzone = {
                points = {
                    vec3(1052.571411, -768.514282, 57.7),
                    vec3(1022.861572, -749.749451, 57.7),
                    vec3(1005.389038, -764.597778, 57.7),
                    vec3(1033.463745, -796.219788, 57.7)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(1021.556030, -656.017578, 58.413208, 354.330719),
            camera = {
                coords = vec3(1019.50, -653.83, 58.76),
                rotation = vec3(-3.0, 7.0, 243.0),
                ped = vec4(1020.56, -655.39, 58.81, 65.64)
            }
        }
    },
    ['Del Perro Private'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 7 -- Big Public Garage
        },
        coords = {
            menuCoords = vec3(-1562.742798, -540.210999, 33.593384),
            spawnCoords = vec4(-1542.975830, -564.421997, 24.669653, 36.850395),
            polyzone = {
                points = {
                    vec3(-1527.969238, -567.916504, 25.6),
                    vec3(-1556.057129, -526.879150, 25.6),
                    vec3(-1573.938477, -544.351624, 25.6),
                    vec3(-1546.536255, -580.061523, 25.6)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-1543.608765, -568.430786, 25.269653, 147.401581),
            camera = {
                coords = vec3(-1542.02, -571.14, 25.71),
                rotation = vec3(-5.0, 7.0, 46.0),
                ped = vec4(-1542.65, -569.01, 25.71, 187.99)
            }
        }
    },
    ['Vinewood Small Park'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 6 -- Small Public Garage
        },
        coords = {
            menuCoords = vec3(-570.382446, 311.301086, 84.479858),
            spawnCoords = vec4(-559.345032, 327.336273, 83.374365, 269.291351),
            polyzone = {
                points = {
                    vec3(-579.072510, 341.789001, 82.6),
                    vec3(-580.457153, 312.000000, 82.6),
                    vec3(-542.162659, 309.956055, 82.6),
                    vec3(-538.747253, 339.032959, 82.6)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-573.415405, 335.129669, 84.159668, 235.275589),
            camera = {
                coords = vec3(-572.87, 331.88, 84.57),
                rotation = vec3(-5.0, 8.0, 372.5),
                ped = vec4(-573.44, 333.72, 84.59, 158.05)
            }
        }
    },
    ['Gran Señora Desert'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(180.632965, 2793.375732, 45.640991),
            spawnCoords = vec4(192.290115, 2787.613281, 44.802881, 280.629913),
            polyzone = {
                points = {
                    vec3(198.250549, 2804.307617, 45.5),
                    vec3(177.257141, 2800.707764, 45.5),
                    vec3(184.589020, 2777.564941, 45.5),
                    vec3(204.224182, 2781.494629, 45.5)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(261.679138, 2846.333984, 43.197754, 65.196854),
            camera = {
                coords = vec3(258.93, 2844.48, 43.69),
                rotation = vec3(-5.0, 7.0, 320.0),
                ped = vec4(261.47, 2845.23, 43.66, 155.03)
            }
        }
    },
    ['Small Paleto Park'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 1 -- Single Garage
        },
        coords = {
            menuCoords = vec3(-379.556030, 6062.175781, 31.487183),
            spawnCoords = vec4(-398.597809, 6051.204590, 30.515381, 133.228333),
            polyzone = {
                points = {
                    vec3(-410.756042, 6048.870117, 31.4),
                    vec3(-398.492310, 6036.870117, 31.4),
                    vec3(-372.804382, 6064.101074, 31.4),
                    vec3(-386.676910, 6076.430664, 31.4)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(-447.600006, 6052.562500, 30.863770, 147.401581),
            camera = {
                coords = vec3(-446.11, 6049.60, 31.34),
                rotation = vec3(-5.0, 7.0, 42.0),
                ped = vec4(-446.68, 6051.98, 31.34, 235.24)
            }
        }
    },
    ['Grapeseed Parking'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(2564.320801, 4680.435059, 34.065186),
            spawnCoords = vec4(2550.817627, 4682.188965, 32.740698, 17.007874),
            polyzone = {
                points = {
                    vec3(2563.885742, 4703.261719, 33.1),
                    vec3(2578.048340, 4691.960449, 33.1),
                    vec3(2548.720947, 4663.041992, 33.1),
                    vec3(2539.173584, 4681.252930, 33.1)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(2561.828613, 4688.333984, 33.593384, 96.377945),
            camera = {
                coords = vec3(2559.12, 4689.93, 33.98),
                rotation = vec3(-5.0, 7.0, 242.5),
                ped = vec4(2561.07, 4689.37, 34.04, 8.69)
            }
        }
    },
    ['Grapeseed Village Park'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'vehicle',
        shell = {
            shell = 5 -- Mechanic Garage
        },
        coords = {
            menuCoords = vec3(1707.230713, 4791.890137, 41.967773),
            spawnCoords = vec4(1697.195557, 4804.549316, 40.744360, 141.732285),
            polyzone = {
                points = {
                    vec3(1717.279175, 4790.479004, 41.8),
                    vec3(1716.909912, 4811.116699, 41.8),
                    vec3(1688.360474, 4811.894531, 41.8),
                    vec3(1689.454956, 4789.450684, 41.8)
                },
                thickness = 25.0
            },
        },
        vehicleCamera = {
            vehicleCoords = vec4(1690.694458, 4786.865723, 41.445435, 127.559052),
            camera = {
                coords = vec3(1687.05, 4787.37, 41.92),
                rotation = vec3(-5.0, -7.0, 270.0),
                ped = vec4(1689.42, 4787.26, 41.92, 40.24)
            }
        }
    },

    --[[
        Boat garages, there are multiple set up, you
        can customize them, but it requires you to
        change positions and cinematic cam.
    ]]
    ['La Puerta Pier'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'boat',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(-789.1887, -1490.7750, 1.5952),
            spawnCoords = vec4(-796.127441, -1502.109863, 0.112793, 110.551186),
            polyzone = {
                points = {
                    vec3(-805.951660, -1496.690063, 1.5),
                    vec3(-799.780212, -1513.833008, 1.5),
                    vec3(-777.929688, -1506.158203, 1.5),
                    vec3(-786.026367, -1487.749390, 1.5)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(-794.874695, -1501.833008, 0.348755, 291.968506),
            camera = {
                coords = vec3(-791.525269, -1497.138428, 1.476929),
                rotation = vec3(-5.0, 3.0, 169.0),
                ped = vec4(-791.28, -1509.18, 1.60, 14.74)
            }
        }
    },
    ['Paleto Cove Pier'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'boat',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(-1605.323120, 5258.281250, 2.067383),
            spawnCoords = vec4(-1600.457153, 5263.279297, 0.348755, 22.677164),
            polyzone = {
                points = {
                    vec3(-1614.738403, 5261.604492, 0.2),
                    vec3(-1608.501099, 5245.542969, 0.2),
                    vec3(-1585.885742, 5257.424316, 0.2),
                    vec3(-1593.151611, 5273.617676, 0.2)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(-1600.760498, 5260.602051, 0.331909, 0.000000),
            camera = {
                coords = vec3(-1597.872559, 5266.628418, 1.850537),
                rotation = vec3(-15.0, 3.0, 157.0),
                ped = vec4(-1604.624146, 5256.685547, 2.067383, 328.818909)
            }
        }
    },
    ['Paleto Bay Pier'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'boat',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(-243.059341, 6598.101074, 7.391968),
            spawnCoords = vec4(-288.553833, 6617.802246, -0.399292, 48.188972),
            polyzone = {
                points = {
                    vec3(-236.518677, 6536.966797, 0.2),
                    vec3(-200.452744, 6595.793457, 0.2),
                    vec3(-263.380219, 6673.529785, 0.2),
                    vec3(-306.778015, 6617.354004, 0.2)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(-292.378021, 6618.764648, 0.365601, 70.866142),
            camera = {
                coords = vec3(-299.050537, 6615.534180, 1.153174),
                rotation = vec3(-3.0, 3.0, 316.0),
                ped = vec4(-287.82, 6629.09, 7.18, 226.20)
            }
        }
    },
    ['Pacific Small Pier'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'boat',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(3852.725342, 4459.898926, 1.865234),
            spawnCoords = vec4(3855.388916, 4454.347168, 0.115063, 269.291351),
            polyzone = {
                points = {
                    vec3(3872.004395, 4444.694336, 1.1),
                    vec3(3874.852783, 4468.522949, 1.1),
                    vec3(3827.986816, 4467.969238, 1.1),
                    vec3(3838.298828, 4444.114258, 1.1)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(3857.986816, 4446.975586, 0.247559, 272.125977),
            camera = {
                coords = vec3(3864.804443, 4442.637207, 1.241699),
                rotation = vec3(-3.0, 3.0, 57.0),
                ped = vec4(3855.85, 4461.55, 1.85, 173.57)
            }
        }
    },

    --[[
        Aircraft hangars, there are multiple configured,
        you can customize them, but it requires you to
        change positions and cinematic cam.
    ]]
    ['Airport Hangar'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'plane',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(-940.958252, -2954.043945, 13.929688),
            spawnCoords = vec4(-980.228577, -2997.375732, 12.929688, 59.527554),
            polyzone = {
                points = {
                    vec3(-967.727478, -2915.538574, 13.9),
                    vec3(-908.386841, -2953.595703, 13.9),
                    vec3(-972.474731, -3044.215332, 13.9),
                    vec3(-1020.118652, -3021.468018, 13.9)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(-980.228577, -2997.375732, 12.929688, 59.527554),
            camera = {
                coords = vec3(-985.674744, -2999.604492, 13.929688),
                rotation = vec3(0.0, 2.0, -52.0),
                ped = vec4(-980.571411, -2999.446045, 13.929688, 87.874016)
            }
        }
    },
    ['Trevor Hangar'] = {
        owner = true,
        available = true,
        isImpound = false,
        -- storePrice = 5000, -- Price to store a vehicle
        job = false, -- You can give it a job by simply adding 'police' for example
        type = 'plane',
        shell = {
            shell = 1
        },
        coords = {
            menuCoords = vec3(1759.199951, 3298.562744, 41.714966),
            spawnCoords = vec4(1740.224121, 3277.740723, 40.191553, 144.566910),
            polyzone = {
                points = {
                    vec3(1722.949463, 3289.477051, 41.1),
                    vec3(1766.228516, 3303.454834, 41.1),
                    vec3(1766.716431, 3249.322998, 41.1),
                    vec3(1724.690063, 3241.054932, 41.1)
                },
                thickness = 25.0
            }
        },
        vehicleCamera = {
            vehicleCoords = vec4(1740.210938, 3277.740723, 40.805176, 141.732285),
            camera = {
                coords = vec3(1741.239502, 3269.248291, 41.209473),
                rotation = vec3(0.0, 2.0, 23.0),
                ped = vec4(1742.162598, 3277.292236, 41.108398, 201.259842)
            }
        }
    },
}

--──────────────────────────────────────────────────────────────────────────────
-- Job / Gang Garages                                                           [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Assign dedicated garage spots per job (or gang with qs-gangs).
--        • Set a price (or 0) per spawn.
--        • Optionally apply liveries, tuning, extras and a cinematic camera.
--        • For qs-gangs, replace `job` with `gang = 'families'`, etc.
--──────────────────────────────────────────────────────────────────────────────
Config.JobGarages = {

    {
        job   = 'police',    -- [EDIT] Use `gang = 'families'` if using qs-gangs.
        name  = 'police-1',  -- [EDIT] Internal identifier for this job garage entry.
        grade = 1,           -- [EDIT] Minimum grade required.
        price = 100,         -- [EDIT] Spawn price (0 = free).

        coords = {           -- [EDIT] Menu and spawn positions.
            menuCoords  = vec3(457.9, -1017.28, 28.28),
            spawnCoords = vec4(446.48, -1019.35, 27.55, 91.14),
        },

        vehicles = {         -- [EDIT] Allowed models for this entry.
            `police`,
            `police2`,
        },

        liveries = {         -- [EDIT] Default livery per model (optional).
            [`police`] = 1
        },

        tuning = {           -- [EDIT] Performance/visual mods per model (optional).
            [`police`] = {
                modEngine       = 3,
                modBrakes       = 2,
                modTransmission = 2,
                modSuspension   = 3,
                modArmor        = true,
                windowTint      = 1
            }
        },

        extras = {           -- [EDIT] Toggle extras per model (optional).
            [`police`] = {
                ['1']  = true, ['2']  = true, ['3']  = true,
                ['4']  = true, ['5']  = true, ['6']  = true,
                ['7']  = true, ['8']  = true, ['9']  = true,
                ['10'] = true, ['11'] = true, ['12'] = true,
                ['13'] = true,
            }
        },

        vehicleCamera = {    -- [EDIT] Cinematic preview camera (optional).
            vehicleCoords = vec4(436.694519, -1020.843933, 28.319458, 320.314972),
            camera = {
                coords    = vec3(440.40, -1020.42, 28.61),
                rotation  = vec3(-2.0, 8.0, 97.0),
                ped       = vec4(438.62, -1020.60, 28.70, 273.42)
            }
        }
    },
    {
        job = 'ambulance',
        name = 'ambulance-1',
        grade = 0,
        price = 100, -- Put a price or 0
        coords = {
            menuCoords = vec3(294.356049, -606.052734, 43.315796),
            spawnCoords = vec4(294.356049, -606.052734, 42.315796, 99.212593),
        },
        vehicles = {
            `ambulance`,
        },
        liveries = {
            [`ambulance`] = 3
        },
        tuning = {
            [`ambulance`] = {
                modEngine = 3,
                modBrakes = 2,
                modTransmission = 2,
                modSuspension = 3,
                modArmor = true,
                windowTint = 1
            }
        },
        extras = {},
        vehicleCamera = {
            vehicleCoords = vec4(283.107697, -605.182434, 42.894531, 79.370079),
            camera = {
                coords = vec3(280.21, -608.26, 43.08),
                rotation = vec3(3.0, 7.0, -26.0),
                ped = vec4(282.065948, -606.870300, 43.113525, 127.881889)
            }
        }
    },
    {
        job = 'mechanic',
        name = 'mechanic-1',
        grade = 0,
        price = 100, -- Put a price or 0
        coords = {
            menuCoords = vec3(-192.712082, -1290.448364, 31.285034),
            spawnCoords = vec4(-184.035156, -1290.698853, 30.285034, 175.748032),
        },
        vehicles = {
            `slamtruck`,
            `flatbed`,
        },
        liveries = {
            [`slamtruck`] = 1
        },
        tuning = {
            [`slamtruck`] = {
                modEngine = 3,
                modBrakes = 2,
                modTransmission = 2,
                modSuspension = 3,
                modArmor = true,
                windowTint = 1
            },
            [`flatbed`] = {
                modEngine = 3,
                modBrakes = 2,
                modTransmission = 2,
                modSuspension = 3,
                modArmor = true,
                windowTint = 1
            }
        },
        extras = {},
        vehicleCamera = {
            vehicleCoords = vec4(-197.353851, -1304.004395, 30.981689, 291.968506),
            camera = {
                coords = vec3(-195.24, -1299.90, 31.14),
                rotation = vec3(3.0, 8.0, 170.0),
                ped = vec4(-197.17, -1302.36, 31.30, 334.51)
            }
        }
    }
}

--──────────────────────────────────────────────────────────────────────────────
-- Default Cinematic Cameras                                                    [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Fallback cameras used when a garage lacks its own vehicleCamera/cinematicCams,
--        and for personal garages. Keep them to guarantee a safe default.
--──────────────────────────────────────────────────────────────────────────────
Config.vehicleCamera = {
    vehicleCoords = vec4(-148.628571, -594.474731, 166.723755, 155.905502),
    camera = {
        coords    = vec3(-146.56, -596.43, 166.93),
        rotation  = vec3(-2.0, 7.0, 59.0),
        ped       = vec4(-147.84, -595.20, 167.00, 226.34)
    }
}

Config.BoatCamera = {
    vehicleCoords = vec4(-859.648376, -1476.923096, 0.432983, 291.968506),
    camera = {
        coords    = vec3(-857.762634, -1471.569214, 1.629272),
        rotation  = vec3(-10.0, 2.0, 178.0),
        ped       = vec4(-865.13, -1484.44, 1.60, 351.98)
    }
}

Config.PlaneCamera = {
    vehicleCoords = vec4(1729.635132, 3298.760498, 40.788330, 359.661407),
    camera = {
        coords    = vec3(1733.762695, 3303.072510, 41.209473),
        rotation  = vec3(-5.0, 2.0, 145.0),
        ped       = vec4(1725.16, 3294.45, 41.22, 317.20)
    }
}

--──────────────────────────────────────────────────────────────────────────────
-- Garage Creator · Action Controls                                             [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Keybind table for the in-game garage creation tools. Change labels if needed,
--        but avoid altering key codes unless necessary.
--──────────────────────────────────────────────────────────────────────────────
Config.ActionControls = {
    forward =           { label = 'Forward +/-',              codes = { 33, 32 } },
    right =             { label = 'Right +/-',                codes = { 35, 34 } },
    up =                { label = 'Up +/-',                   codes = { 52, 51 } },
    add_point =         { label = 'Add Point',                codes = { 24 } },
    undo_point =        { label = 'Undo Last',                codes = { 25 } },
    set_position =      { label = 'Set Position',             codes = { 24 } },
    add_garage =        { label = 'Add Garage',               codes = { 24 } },
    rotate_z =          { label = 'RotateZ +/-',              codes = { 20, 73 } },
    rotate_z_scroll =   { label = 'RotateZ +/-',              codes = { 17, 16 } },
    increase_z =        { label = 'Z Boundary +/-',           codes = { 180, 181 } },
    decrease_z =        { label = 'Z Boundary +/-',           codes = { 21, 180, 181 } },
    change_shell =      { label = 'Next Shell Model',         codes = { 217 } },
    done =              { label = 'Done',                     codes = { 191 } },
    change_player =     { label = 'Player +/-',               codes = { 82, 81 } },
    select_player =     { label = 'Select Player',            codes = { 191 } },
    cancel =            { label = 'Cancel',                   codes = { 194 } },
    select_vehicle =    { label = 'Vehicle +/-',              codes = { 82, 81 } },
    spawn_vehicle =     { label = 'Spawn Vehicle',            codes = { 191 } },
    leftApt =           { label = 'Previous Interior',        codes = { 174 } },
    rightApt =          { label = 'Next Interior',            codes = { 175 } },
    select_menuCoords = { label = 'Set Menu Location',        codes = { 47 } },
    select_spawnCoords ={ label = 'Set Vehicle Spawn Location', codes = { 74 } },
}

--──────────────────────────────────────────────────────────────────────────────
-- Cinematic Camera Presets (Sequences)                                         [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Rotating camera shots around the vehicle. Requires at least two entries.
--        Fields:
--          • distance : camera distance to the vehicle
--          • fovFrom  : starting field of view
--          • fovTo    : ending field of view
--          • from/to  : anchor names (front-left, front-middle, front-right,
--                       back-left, back-middle, back-right, left, right,
--                       top-left, top-middle, top-right, center,
--                       front-left-diagonal, front-right-diagonal,
--                       back-left-diagonal, back-right-diagonal)
--──────────────────────────────────────────────────────────────────────────────
Config.RandomizedPositions = true  -- [EDIT] Randomize the order of shots.
Config.CameraDuration      = 10000 -- [EDIT] Duration per shot in milliseconds.

Config.CameraAnimations = {
    -- Front-to-Left Side
    { distance = 4.0, fovFrom = 20.0, fovTo = 35.0, from = 'front-middle', to = 'front-left' },
    -- Left-to-Back
    { distance = 5.0, fovFrom = 30.0, fovTo = 40.0, from = 'front-left',   to = 'left' },
    -- Back-to-Right Side
    { distance = 6.0, fovFrom = 40.0, fovTo = 35.0, from = 'back-middle',  to = 'back-right' },
    -- Right Side Sweep
    { distance = 5.0, fovFrom = 30.0, fovTo = 30.0, from = 'back-right',   to = 'right' },
    -- Right-to-Front
    { distance = 5.0, fovFrom = 35.0, fovTo = 40.0, from = 'right',        to = 'front-right' },
    -- Top-down Front
    { distance = 8.0, fovFrom = 50.0, fovTo = 50.0, from = 'top-middle',   to = 'front-middle' },
    -- Left-to-Top
    { distance = 7.0, fovFrom = 30.0, fovTo = 50.0, from = 'left',         to = 'top-middle' },
    -- Back Sweep
    { distance = 4.5, fovFrom = 40.0, fovTo = 35.0, from = 'back-left',    to = 'back-right' },
    -- Low Side Sweep (right)
    { distance = 3.5, fovFrom = 25.0, fovTo = 30.0, from = 'right',        to = 'back-right' },
    -- Back-to-Top Transition
    { distance = 6.5, fovFrom = 45.0, fovTo = 50.0, from = 'back-middle',  to = 'top-middle' },
}

--──────────────────────────────────────────────────────────────────────────────
-- Debug                                                                        [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Verbose logs for troubleshooting. Keep disabled on production.
--──────────────────────────────────────────────────────────────────────────────
Config.Debug     = true  -- [EDIT]
Config.ZoneDebug = false -- [EDIT]
config/interior.lua
--──────────────────────────────────────────────────────────────────────────────
--  Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
--  This configuration file defines all adjustable parameters for the script.
--  Comments are standardized to help you identify which sections you can safely edit.
--
--  • [EDIT] – Safe for users to modify. Adjust these values as needed.
--  • [INFO] – Informational note describing what the variable or block does.
--  • [ADV]  – Advanced settings. Change only if you understand the logic behind it.
--  • [CORE] – Core functionality. Do not modify unless you are a developer.
--  • [AUTO] – Automatically handled by the system. Never edit manually.
--
--  Always make a backup before editing configuration files.
--  Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────

--──────────────────────────────────────────────────────────────────────────────
-- Vehicle Showrooms / Interiors                                               [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Add interiors/shells/MLOs for showroom-style garages.
--        Do not remove boat-specific entries if present in your build.
--──────────────────────────────────────────────────────────────────────────────
Config.VehicleShowRooms = {
    ['vehicle'] = {
        {
            name          = 'Executive Garage',                           -- [EDIT] Display name
            coords        = vec3(220.602203, -1006.654968, -99.014648),   -- [EDIT] Camera/anchor position inside
            rotation      = vec3(-10.0, 2.0, 324.0),                      -- [EDIT] Camera rotation
            entry         = vec4(240.98, -1004.85, -98.98, 41.0),         -- [EDIT] Entry/exit spawn for player
            vehicleCoords = {                                             -- [EDIT] Vehicle pedestals/slots
                {
                    coords = vec4(223.36, -978.79, -99.0, 228.04)
                },
                {
                    coords = vec4(223.45, -982.46, -99.0, 229.92)
                },
                {
                    coords = vec4(223.46, -986.29, -99.0, 231.25)
                },
                {
                    coords = vec4(223.49, -989.61, -99.0, 236.1)
                },
                {
                    coords = vec4(223.69, -992.84, -99.0, 235.97)
                },
                {
                    coords = vec4(223.47, -996.26, -99.0, 228.69)
                },
                {
                    coords = vec4(223.37, -999.75, -99.0, 227.55)
                },
                {
                    coords = vec4(233.94, -983.54, -99.0, 121.12)
                },
                {
                    coords = vec4(233.89, -986.94, -99.0, 129.12)
                },
                {
                    coords = vec4(234.09, -990.32, -99.0, 126.85)
                },
                {
                    coords = vec4(234.14, -993.66, -99.0, 121.42)
                },
                {
                    coords = vec4(233.71, -997.02, -99.0, 116.13)
                },
                {
                    coords = vec4(233.71, -1000.58, -99.0, 113.28)
                }
            }
        },
        {
            name = 'Single Garage',
            coords = vec3(178.905502, -1007.683533, -99.014648),
            rotation = vec3(-10.0, 2.0, 58.0),
            entry = vec4(178.800003, -1005.257141, -99.014648, 184.251968),
            vehicleCoords = {
                {
                    coords = vec4(174.923080, -1003.424194, -99.435913, 178.582672)
                },
                {
                    coords = vec4(171.389008, -1003.450562, -99.435913, 178.582672)
                },
            }
        },
        {
            name = 'Standard Garage',
            coords = vec3(190.232971, -994.048340, -99.014648),
            rotation = vec3(-10.0, 2.0, 230.0),
            entry = vec4(207.204407, -999.349426, -99.014648, 87.874016),
            vehicleCoords = {
                {
                    coords = vec4(193.094513, -1000.285706, -99.435913, 198.425201)
                },
                {
                    coords = vec4(196.496704, -1000.074707, -99.435913, 195.590546)
                },
                {
                    coords = vec4(199.925278, -999.916504, -99.435913, 198.425201)
                },
                {
                    coords = vec4(203.169235, -999.547241, -99.419067, 198.425201)
                },
            }
        },
        {
            name = 'Luxury Garage',
            coords = vec3(-193.780212, -569.802185, 135.989746),
            rotation = vec3(-10.0, 2.0, 223.0),
            entry = vec4(-198.738464, -580.799988, 135.989746, 260.787415),
            vehicleCoords = {
                {
                    coords = vec4(-171.71, -583.98, 136.0, 73.34)
                },
                {
                    coords = vec4(-173.47, -576.83, 136.0, 112.36)
                },
                {
                    coords = vec4(-178.72, -571.6, 136.0, 161.51)
                },
                {
                    coords = vec4(-186.01, -572.75, 136.0, 207.31)
                },
                {
                    coords = vec4(-172.56, -584.52, 141.35, 73.78)
                },
                {
                    coords = vec4(-172.81, -576.9, 141.35, 112.05)
                },
                {
                    coords = vec4(-178.7, -572.12, 141.35, 154.23)
                },
                {
                    coords = vec4(-185.19, -572.73, 141.35, 186.1)
                },
                {
                    coords = vec4(-173.18, -583.66, 146.69, 75.81)
                },
                {
                    coords = vec4(-174.06, -577.88, 146.69, 106.39)
                },
                {
                    coords = vec4(-179.29, -573.27, 146.69, 159.6)
                },
                {
                    coords = vec4(-185.83, -573.07, 146.69, 202.07)
                },
            }
        },
        {
            name = 'Mechanic Garage',
            coords = vec3(1002.580200, -2989.279053, -39.652710),
            rotation = vec3(-10.0, 2.0, 135.0),
            entry = vec4(1004.624207, -2997.666016, -39.652710, 90.708656),
            vehicleCoords = {
                {
                    coords = vec4(1005.903320, -3004.140625, -40.073975, 59.527554)
                },
                {
                    coords = vec4(1005.942871, -3007.938477, -40.073975, 62.362206)
                },
                {
                    coords = vec4(993.217590, -3027.415283, -40.073975, 0.000000)
                },
                {
                    coords = vec4(998.558228, -3027.230713, -40.073975, 0.000000)
                },
                {
                    coords = vec4(1004.096680, -3027.098877, -40.073975, 0.000000)
                },
                {
                    coords = vec4(1009.239563, -3026.914307, -40.073975, 0.000000)
                },
                {
                    coords = vec4(978.065918, -3001.964844, -40.040283, 272.125977)
                },
                {
                    coords = vec4(954.764832, -3018.540771, -40.073975, 269.291351)
                },
                {
                    coords = vec4(954.580200, -3023.670410, -40.073975, 272.125977)
                },
                {
                    coords = vec4(954.738464, -3028.707764, -40.073975, 269.291351)
                },
                {
                    coords = vec4(959.419800, -3036.026367, -40.073975, 0.000000)
                },
                {
                    coords = vec4(963.534058, -3036.079102, -40.073975, 0.000000)
                },
                {
                    coords = vec4(967.793396, -3036.079102, -40.073975, 0.000000)
                },
                {
                    coords = vec4(971.696716, -3036.079102, -40.073975, 0.000000)
                },
                {
                    coords = vec4(976.087891, -3036.158203, -40.073975, 0.000000)
                },
                {
                    coords = vec4(980.215393, -3035.947266, -40.073975, 0.000000)
                },
                {
                    coords = vec4(969.850586, -3026.795654, -40.073975, 59.527554)
                },
                {
                    coords = vec4(969.982422, -3022.918701, -40.073975, 56.692913)
                },
            }
        },
        {
            name = 'Small Public Garage',
            coords = vec3(1276.483521, 220.562637, -49.071777),
            rotation = vec3(-6.0, 2.0, 320.0),
            entry = vec4(1295.393433, 217.635162, -49.071777, 0.000000),
            vehicleCoords = {
                {
                    coords = vec4(1280.874756, 241.740662, -49.493042, 272.125977)
                },
                {
                    coords = vec4(1280.716431, 249.731873, -49.493042, 274.960632)
                },
                {
                    coords = vec4(1280.861572, 258.000000, -49.493042, 272.125977)
                },
                {
                    coords = vec4(1309.885742, 231.257141, -49.493042, 87.874016)
                },
                {
                    coords = vec4(1309.898926, 241.450546, -49.493042, 87.874016)
                },
                {
                    coords = vec4(1309.898926, 249.837372, -49.493042, 87.874016)
                },
                {
                    coords = vec4(1309.608765, 257.920898, -49.493042, 93.543304)
                },
                {
                    coords = vec4(1295.538452, 250.101105, -49.493042, 147.401581)
                },
                {
                    coords = vec4(1295.525269, 241.542862, -49.493042, 147.401581)
                },
                {
                    coords = vec4(1295.696655, 231.560440, -49.493042, 150.236221)
                },
            }
        },
        {
            name = 'Big Public Garage',
            coords = vec3(1361.024170, 181.041763, -49.004395),
            rotation = vec3(-6.0, 2.0, 320.0),
            entry = vec4(1380.158203, 178.180222, -49.004395, 0.000000),
            vehicleCoords = {
                {
                    coords = vec4(1365.586792, 200.307693, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.441772, 204.540665, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.665894, 208.509888, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.309937, 212.808792, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.494507, 217.028564, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.402222, 221.156052, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.626343, 225.230774, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.771484, 229.674728, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.626343, 233.657150, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.679077, 238.101105, -49.425659, 269.291351)
                },
                {
                    coords = vec4(1365.784668, 242.189011, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1365.679077, 246.210999, -49.425659, 272.125977)
                },
                {
                    coords = vec4(1366.417603, 250.219788, -49.004395, 272.125977)
                },
                {
                    coords = vec4(1365.890137, 254.742859, -49.425659, 269.291351)
                },
                {
                    coords = vec4(1394.874756, 200.254944, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.835205, 204.356049, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.887939, 208.760437, -49.425659, 90.708656)
                },
                {
                    coords = vec4(1394.769287, 212.782425, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.914307, 216.791214, -49.425659, 90.708656)
                },
                {
                    coords = vec4(1394.663696, 221.090103, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.769287, 225.362640, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.650513, 229.503296, -49.425659, 90.708656)
                },
                {
                    coords = vec4(1394.624146, 233.749451, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.756104, 237.797806, -49.425659, 90.708656)
                },
                {
                    coords = vec4(1394.518677, 241.964844, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.624146, 246.105499, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1394.756104, 250.272522, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1395.085693, 254.610992, -49.425659, 87.874016)
                },
                {
                    coords = vec4(1380.276978, 208.549454, -49.695190, 87.874016)
                },
                {
                    coords = vec4(1380.184570, 212.610992, -49.695190, 272.125977)
                },
                {
                    coords = vec4(1380.421997, 217.054947, -49.695190, 87.874016)
                },
                {
                    coords = vec4(1380.329712, 221.142853, -49.695190, 272.125977)
                },
                {
                    coords = vec4(1380.395630, 225.283524, -49.695190, 87.874016)
                },
                {
                    coords = vec4(1379.947266, 229.516479, -49.695190, 272.125977)
                },
                {
                    coords = vec4(1380.540649, 233.775818, -49.712036, 87.874016)
                },
                {
                    coords = vec4(1379.894531, 237.837372, -49.695190, 272.125977)
                },
                {
                    coords = vec4(1380.079102, 241.991211, -49.695190, 90.708656)
                },
                {
                    coords = vec4(1379.894531, 246.092316, -49.712036, 272.125977)
                },
            }
        },

    },
    ['plane'] = {
        {
            name = 'Plane 1',
            coords = vec3(-1283.156006, -3045.257080, -48.498901),
            rotation = vec3(0.0, 2.0, 327.0),
            entry = vec4(-1265.02, -3049.97, -48.49, 356.79),
            vehicleCoords = {
                {
                    coords = vec4(-1255.82, -3023.08, -48.49, 126.79)
                },
                {
                    coords = vec4(-1258.95, -3006.17, -48.49, 129.25)
                },
                {
                    coords = vec4(-1259.77, -2974.96, -48.49, 175.28)
                },
                {
                    coords = vec4(-1276.32, -2976.64, -48.49, 192.54)
                },
                {
                    coords = vec4(-1280.67, -3006.53, -48.49, 234.1)
                },
                {
                    coords = vec4(-1282.07, -3021.8, -48.49, 230.88)
                }
            }
        }
    },
    ['boat'] = {
        {
            name = 'Boat 1',
            coords = vec3(-1267.0, -3013.135, -49.5),
            entry = vec4(-1265.02, -3049.97, -48.49, 356.79),
            vehicleCoords = {
                {
                    coords = vec4(-1255.82, -3023.08, -48.49, 126.79)
                },
                {
                    coords = vec4(-1258.95, -3006.17, -48.49, 129.25)
                },
                {
                    coords = vec4(-1259.77, -2974.96, -48.49, 175.28)
                },
                {
                    coords = vec4(-1276.32, -2976.64, -48.49, 192.54)
                },
                {
                    coords = vec4(-1280.67, -3006.53, -48.49, 234.1)
                },
                {
                    coords = vec4(-1282.07, -3021.8, -48.49, 230.88)
                }
            }
        }
    }
}
config/vehicle.lua
--──────────────────────────────────────────────────────────────────────────────
--  Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
--  This configuration file defines all adjustable parameters for the script.
--  Comments are standardized to help you identify which sections you can safely edit.
--
--  • [EDIT] – Safe for users to modify. Adjust these values as needed.
--  • [INFO] – Informational note describing what the variable or block does.
--  • [ADV]  – Advanced settings. Change only if you understand the logic behind it.
--  • [CORE] – Core functionality. Do not modify unless you are a developer.
--  • [AUTO] – Automatically handled by the system. Never edit manually.
--
--  Always make a backup before editing configuration files.
--  Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────

--──────────────────────────────────────────────────────────────────────────────
-- Vehicle Labels, Classes, and Brands                                          [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Customize addon vehicle names, brand logos, and vehicle type classes.
--        • Add entries under AddonVehiclesLabelList for missing or renamed cars.
--        • Modify ClassList labels to match your preferred naming convention.
--        • Add new brand images inside `html/img/brands/` and link them here.
--──────────────────────────────────────────────────────────────────────────────

Config.AddonVehiclesLabelList = {
    ['vega']      = 'Chevrolet Vega',  -- [EDIT] Custom name for addon vehicles
    ['rmodgtr50'] = 'GTR',
    ['renault4']  = 'Renault',
    ['qashqai16'] = 'Nissan Qashqai',
}

Config.ClassList = {
    [0]  = 'Compacts',
    [1]  = 'Sedans',
    [2]  = 'SUV',
    [3]  = 'Coupes',
    [4]  = 'Muscle',
    [5]  = 'Sports Classic',
    [6]  = 'Sports',
    [7]  = 'Super',
    [8]  = 'Motorcycles',
    [9]  = 'Offroad',
    [10] = 'Industrial',
    [11] = 'Utility',
    [12] = 'Vans',
    [13] = 'Cycles',
    [14] = 'Boats',
    [15] = 'Helicopters',
    [16] = 'Planes',
    [17] = 'Service',
    [18] = 'Emergency',
    [19] = 'Military',
    [20] = 'Commercial',
    [21] = 'Trains',
}

Config.VehicleBrands = {
    images = {
        ['Default'] = {
            image = 'Default.webp',
        },
        ['Albany'] = {
            image = 'Albany.webp',
        },
        ['Annis'] = {
            image = 'Annis.webp',
        },
        ['Benefactor'] = {
            image = 'Benefactor.webp',
        },
        ['Bürgerfahrzeug'] = {
            image = 'Bürgerfahrzeug.webp',
        },
        ['Bollokan'] = {
            image = 'Bollokan.webp',
        },
        ['Bravado'] = {
            image = 'Bravado.webp',
        },
        ['Brute'] = {
            image = 'Brute.webp',
        },
        ['Buckingham'] = {
            image = 'Buckingham.webp',
        },
        ['Canis'] = {
            image = 'Canis.webp',
        },
        ['Chariot'] = {
            image = 'Chariot.webp',
        },
        ['Cheval'] = {
            image = 'Cheval.webp',
        },
        ['Classique'] = {
            image = 'Classique.webp',
        },
        ['Coil'] = {
            image = 'Coil.webp',
        },
        ['Declasse'] = {
            image = 'Declasse.webp',
        },
        ['Dewbauchee'] = {
            image = 'Dewbauchee.webp',
        },
        ['Dinka'] = {
            image = 'Dinka.png',
        },
        ['Dundreary'] = {
            image = 'Dundreary.webp',
        },
        ['Emperor'] = {
            image = 'Emperor.webp',
        },
        ['Enus'] = {
            image = 'Enus.webp',
        },
        ['Fathom'] = {
            image = 'Fathom.webp',
        },
        ['Gallivanter'] = {
            image = 'Gallivanter.webp',
        },
        ['Grotti'] = {
            image = 'Grotti.webp',
        },
        ['HVY'] = {
            image = 'HVY.webp',
        },
        ['Hijak'] = {
            image = 'Hijak.webp',
        },
        ['Invetero'] = {
            image = 'Invetero.webp',
        },
        ['JackSheepe'] = {
            image = 'JackSheepe.webp',
        },
        ['JoBuilt'] = {
            image = 'JoBuilt.webp',
        },
        ['Karin'] = {
            image = 'Karin.webp',
        },
        ['Kracken'] = {
            image = 'Kracken.webp',
        },
        ['Lampadati'] = {
            image = 'Lampadati.webp',
        },
        ['LCS'] = {
            image = 'LCS.webp',
        },
        ['LCC'] = {
            image = 'LCC.webp',
        },
        ['Maibatsu'] = {
            image = 'Maibatsu.webp',
        },
        ['Mammoth'] = {
            image = 'Mammoth.webp',
        },
        ['Maxwell'] = {
            image = 'Maxwell.webp',
        },
        ['MTL'] = {
            image = 'MTL.webp',
        },
        ['Nagasaki'] = {
            image = 'Nagasaki.webp',
        },
        ['Obey'] = {
            image = 'Obey.webp',
        },
        ['Ocelot'] = {
            image = 'Ocelot.webp',
        },
        ['Overflod'] = {
            image = 'Overflod.webp',
        },
        ['Pegassi'] = {
            image = 'Pegassi.webp',
        },
        ['Pfister'] = {
            image = 'Pfister.webp',
        },
        ['Principe'] = {
            image = 'Principe.webp',
        },
        ['Progen'] = {
            image = 'Progen.webp',
        },
        ['RUNE'] = {
            image = 'RUNE.webp',
        },
        ['Schyster'] = {
            image = 'Schyster.webp',
        },
        ['Shitzu'] = {
            image = 'Shitzu.webp',
        },
        ['Speedophile'] = {
            image = 'Speedophile.webp',
        },
        ['Stanley'] = {
            image = 'Stanley.webp',
        },
        ['SteelHorse'] = {
            image = 'SteelHorse.webp',
        },
        ['Toundra'] = {
            image = 'Toundra.webp',
        },
        ['Truffade'] = {
            image = 'Truffade.webp',
        },
        ['Ubermacht'] = {
            image = 'Ubermacht.webp',
        },
        ['Vapid'] = {
            image = 'Vapid.webp',
        },
        ['Vulcar'] = {
            image = 'Vulcar.webp',
        },
        ['Vysser'] = {
            image = 'Vysser.webp',
        },
        ['Weeny'] = {
            image = 'Weeny.webp',
        },
        ['WesternCompany'] = {
            image = 'WesternCompany.webp',
        },
        ['WMC'] = {
            image = 'WMC.webp',
        },
        ['Zirconium'] = {
            image = 'Zirconium.webp',
        },
    },
    brands = {
        -- Albany
        [`alpha`] = {
            brand = 'Albany'
        },
        [`buccaneer`] = {
            brand = 'Albany'
        },
        [`buccaneer2`] = {
            brand = 'Albany'
        },
        [`cavalcade`] = {
            brand = 'Albany'
        },
        [`cavalcade2`] = {
            brand = 'Albany'
        },
        [`emperor`] = {
            brand = 'Albany'
        },
        [`emperor2`] = {
            brand = 'Albany'
        },
        [`emperor3`] = {
            brand = 'Albany'
        },
        [`manana`] = {
            brand = 'Albany'
        },
        [`manana2`] = {
            brand = 'Albany'
        },
        [`hermes`] = {
            brand = 'Albany'
        },
        [`lurcher`] = {
            brand = 'Albany'
        },
        [`btype`] = {
            brand = 'Albany'
        },
        [`btype2`] = {
            brand = 'Albany'
        },
        [`btype3`] = {
            brand = 'Albany'
        },
        [`stinger`] = {
            brand = 'Albany'
        },
        [`primo`] = {
            brand = 'Albany'
        },
        [`primo2`] = {
            brand = 'Albany'
        },
        [`washington`] = {
            brand = 'Albany'
        },

        -- Annis
        [`elegy`] = {
            brand = 'Annis'
        },
        [`elegy2`] = {
            brand = 'Annis'
        },
        [`euros`] = {
            brand = 'Annis'
        },
        [`hellion`] = {
            brand = 'Annis'
        },
        [`remus`] = {
            brand = 'Annis'
        },
        [`s80`] = {
            brand = 'Annis'
        },
        [`savestra`] = {
            brand = 'Annis'
        },
        [`zr380`] = {
            brand = 'Annis'
        },
        [`zr3802`] = {
            brand = 'Annis'
        },
        [`zr3803`] = {
            brand = 'Annis'
        },
        [`zr350`] = {
            brand = 'Annis'
        },

        -- Benefactor
        [`bruiser`] = {
            brand = 'Benefactor'
        },
        [`bruiser2`] = {
            brand = 'Benefactor'
        },
        [`bruiser3`] = {
            brand = 'Benefactor'
        },
        [`dubsta`] = {
            brand = 'Benefactor'
        },
        [`dubsta2`] = {
            brand = 'Benefactor'
        },
        [`dubsta3`] = {
            brand = 'Benefactor'
        },
        [`feltzer2`] = {
            brand = 'Benefactor'
        },
        [`feltzer3`] = {
            brand = 'Benefactor'
        },
        [`glendale`] = {
            brand = 'Benefactor'
        },
        [`glendale2`] = {
            brand = 'Benefactor'
        },
        [`krieger`] = {
            brand = 'Benefactor'
        },
        [`panto`] = {
            brand = 'Benefactor'
        },
        [`schafter2`] = {
            brand = 'Benefactor'
        },
        [`schafter3`] = {
            brand = 'Benefactor'
        },
        [`schafter4`] = {
            brand = 'Benefactor'
        },
        [`schafter5`] = {
            brand = 'Benefactor'
        },
        [`schafter6`] = {
            brand = 'Benefactor'
        },
        [`schlagen`] = {
            brand = 'Benefactor'
        },
        [`schwarzer`] = {
            brand = 'Benefactor'
        },
        [`serrano`] = {
            brand = 'Benefactor'
        },
        [`streiter`] = {
            brand = 'Benefactor'
        },
        [`surano`] = {
            brand = 'Benefactor'
        },
        [`sm722`] = {
            brand = 'Benefactor'
        },
        [`xls`] = {
            brand = 'Benefactor'
        },
        [`xls2`] = {
            brand = 'Benefactor'
        },

        -- Bürgerfahrzeug
        [`bifta`] = {
            brand = 'Benefactor'
        },
        [`club`] = {
            brand = 'Benefactor'
        },
        [`bfinjection`] = {
            brand = 'Benefactor'
        },
        [`raptor`] = {
            brand = 'Benefactor'
        },
        [`surfer`] = {
            brand = 'Benefactor'
        },
        [`surfer2`] = {
            brand = 'Benefactor'
        },
        [`surfer3`] = {
            brand = 'Benefactor'
        },
        [`weevil`] = {
            brand = 'Benefactor'
        },
        [`weevil2`] = {
            brand = 'Benefactor'
        },

        -- Bollokan
        [`prairie`] = {
            brand = 'Bollokan'
        },

        -- Bravado
        [`banshee`] = {
            brand = 'Bravado'
        },
        [`banshee2`] = {
            brand = 'Bravado'
        },
        [`bison`] = {
            brand = 'Bravado'
        },
        [`bison2`] = {
            brand = 'Bravado'
        },
        [`bison3`] = {
            brand = 'Bravado'
        },
        [`buffalo`] = {
            brand = 'Bravado'
        },
        [`buffalo2`] = {
            brand = 'Bravado'
        },
        [`buffalo3`] = {
            brand = 'Bravado'
        },
        [`buffalo4`] = {
            brand = 'Bravado'
        },
        [`fbi`] = {
            brand = 'Bravado'
        },
        [`fbi2`] = {
            brand = 'Bravado'
        },
        [`gauntlet`] = {
            brand = 'Bravado'
        },
        [`gauntlet2`] = {
            brand = 'Bravado'
        },
        [`gauntlet3`] = {
            brand = 'Bravado'
        },
        [`gauntlet4`] = {
            brand = 'Bravado'
        },
        [`gauntlet5`] = {
            brand = 'Bravado'
        },
        [`greenwood`] = {
            brand = 'Bravado'
        },
        [`gresley`] = {
            brand = 'Bravado'
        },
        [`halftrack`] = {
            brand = 'Bravado'
        },
        [`paradise`] = {
            brand = 'Bravado'
        },
        [`ratloader`] = {
            brand = 'Bravado'
        },
        [`ratloader2`] = {
            brand = 'Bravado'
        },
        [`rumpo`] = {
            brand = 'Bravado'
        },
        [`rumpo2`] = {
            brand = 'Bravado'
        },
        [`rumpo3`] = {
            brand = 'Bravado'
        },
        [`monster`] = {
            brand = 'Bravado'
        },
        [`monster3`] = {
            brand = 'Bravado'
        },
        [`monster4`] = {
            brand = 'Bravado'
        },
        [`monster5`] = {
            brand = 'Bravado'
        },
        [`verlierer2`] = {
            brand = 'Bravado'
        },
        [`youga`] = {
            brand = 'Bravado'
        },
        [`youga2`] = {
            brand = 'Bravado'
        },
        [`youga3`] = {
            brand = 'Bravado'
        },
        [`police`] = {
            brand = 'Bravado'
        },
        [`police2`] = {
            brand = 'Bravado'
        },
        [`police3`] = {
            brand = 'Bravado'
        },
        [`police4`] = {
            brand = 'Bravado'
        },
        [`policeb`] = {
            brand = 'Bravado'
        },
        [`sheriff`] = {
            brand = 'Bravado'
        },

        -- Brute
        [`ambulance`] = {
            brand = 'Brute'
        },
        [`boxville`] = {
            brand = 'Brute'
        },
        [`boxville2`] = {
            brand = 'Brute'
        },
        [`boxville3`] = {
            brand = 'Brute'
        },
        [`boxville4`] = {
            brand = 'Brute'
        },
        [`boxville5`] = {
            brand = 'Brute'
        },
        [`bus`] = {
            brand = 'Brute'
        },
        [`camper`] = {
            brand = 'Brute'
        },
        [`riot`] = {
            brand = 'Brute'
        },
        [`riot2`] = {
            brand = 'Brute'
        },
        [`pbus`] = {
            brand = 'Brute'
        },
        [`pony`] = {
            brand = 'Brute'
        },
        [`pony2`] = {
            brand = 'Brute'
        },
        [`stockade`] = {
            brand = 'Brute'
        },
        [`stockade3`] = {
            brand = 'Brute'
        },
        [`taco`] = {
            brand = 'Brute'
        },
        [`tiptruck`] = {
            brand = 'Brute'
        },
        [`rubble`] = {
            brand = 'Brute'
        },
        [`mixer`] = {
            brand = 'Brute'
        },
        [`tiptruck2`] = {
            brand = 'Brute'
        },

        -- Buckingham
        [`alphaz1`] = {
            brand = 'Buckingham'
        },
        [`akula`] = {
            brand = 'Buckingham'
        },
        [`conada`] = {
            brand = 'Buckingham'
        },
        [`conada`] = {
            brand = 'Buckingham'
        },
        [`luxor`] = {
            brand = 'Buckingham'
        },
        [`luxor2`] = {
            brand = 'Buckingham'
        },
        [`miljet`] = {
            brand = 'Buckingham'
        },
        [`nimbus`] = {
            brand = 'Buckingham'
        },
        [`shamal`] = {
            brand = 'Buckingham'
        },
        [`supervolito`] = {
            brand = 'Buckingham'
        },
        [`supervolito2`] = {
            brand = 'Buckingham'
        },
        [`swift`] = {
            brand = 'Buckingham'
        },
        [`swift2`] = {
            brand = 'Buckingham'
        },
        [`tug`] = {
            brand = 'Buckingham'
        },
        [`valkyrie`] = {
            brand = 'Buckingham'
        },
        [`valkyrie2`] = {
            brand = 'Buckingham'
        },
        [`vestra`] = {
            brand = 'Buckingham'
        },
        [`volatus`] = {
            brand = 'Buckingham'
        },

        -- Canis
        [`bodhi2`] = {
            brand = 'Canis'
        },
        [`bodhi2`] = {
            brand = 'Canis'
        },
        [`freecrawler`] = {
            brand = 'Canis'
        },
        [`kalahari`] = {
            brand = 'Canis'
        },
        [`mesa`] = {
            brand = 'Canis'
        },
        [`mesa2`] = {
            brand = 'Canis'
        },
        [`mesa3`] = {
            brand = 'Canis'
        },
        [`seminole`] = {
            brand = 'Canis'
        },
        [`seminole2`] = {
            brand = 'Canis'
        },

        -- Chariot
        [`romero`] = {
            brand = 'Chariot'
        },

        -- Cheval
        [`fugitive`] = {
            brand = 'Cheval'
        },
        [`marshall`] = {
            brand = 'Cheval'
        },
        [`picador`] = {
            brand = 'Cheval'
        },
        [`surge`] = {
            brand = 'Cheval'
        },
        [`taipan`] = {
            brand = 'Cheval'
        },

        -- Classique
        [`broadway`] = {
            brand = 'Classique'
        },
        [`stalion`] = {
            brand = 'Classique'
        },
        [`stalion2`] = {
            brand = 'Classique'
        },

        -- Coil
        [`brawler`] = {
            brand = 'Coil'
        },
        [`cyclone`] = {
            brand = 'Coil'
        },
        [`raiden`] = {
            brand = 'Coil'
        },
        [`voltic`] = {
            brand = 'Coil'
        },
        [`voltic2`] = {
            brand = 'Coil'
        },

        -- Declasse
        [`asea`] = {
            brand = 'Declasse'
        },
        [`asea2`] = {
            brand = 'Declasse'
        },
        [`brutus`] = {
            brand = 'Declasse'
        },
        [`brutus2`] = {
            brand = 'Declasse'
        },
        [`brutus3`] = {
            brand = 'Declasse'
        },
        [`burrito`] = {
            brand = 'Declasse'
        },
        [`burrito2`] = {
            brand = 'Declasse'
        },
        [`burrito3`] = {
            brand = 'Declasse'
        },
        [`burrito3`] = {
            brand = 'Declasse'
        },
        [`burrito4`] = {
            brand = 'Declasse'
        },
        [`burrito5`] = {
            brand = 'Declasse'
        },
        [`gburrito`] = {
            brand = 'Declasse'
        },
        [`gburrito2`] = {
            brand = 'Declasse'
        },
        [`draugur`] = {
            brand = 'Declasse'
        },
        [`tampa`] = {
            brand = 'Declasse'
        },
        [`tampa2`] = {
            brand = 'Declasse'
        },
        [`tampa3`] = {
            brand = 'Declasse'
        },
        [`yosemite`] = {
            brand = 'Declasse'
        },
        [`yosemite2`] = {
            brand = 'Declasse'
        },
        [`yosemite3`] = {
            brand = 'Declasse'
        },
        [`granger`] = {
            brand = 'Declasse'
        },
        [`granger2`] = {
            brand = 'Declasse'
        },
        [`hotring`] = {
            brand = 'Declasse'
        },
        [`impaler`] = {
            brand = 'Declasse'
        },
        [`impaler2`] = {
            brand = 'Declasse'
        },
        [`impaler3`] = {
            brand = 'Declasse'
        },
        [`impaler4`] = {
            brand = 'Declasse'
        },
        [`mamba`] = {
            brand = 'Declasse'
        },
        [`moonbeam`] = {
            brand = 'Declasse'
        },
        [`moonbeam2`] = {
            brand = 'Declasse'
        },
        [`pranger`] = {
            brand = 'Declasse'
        },
        [`policet`] = {
            brand = 'Declasse'
        },
        [`policeold1`] = {
            brand = 'Declasse'
        },
        [`policeold2`] = {
            brand = 'Declasse'
        },
        [`premier`] = {
            brand = 'Declasse'
        },
        [`rancherxl`] = {
            brand = 'Declasse'
        },
        [`rancherxl2`] = {
            brand = 'Declasse'
        },
        [`rhapsody`] = {
            brand = 'Declasse'
        },
        [`sabregt`] = {
            brand = 'Declasse'
        },
        [`sabregt2`] = {
            brand = 'Declasse'
        },
        [`scramjet`] = {
            brand = 'Declasse'
        },
        [`sheriff2`] = {
            brand = 'Declasse'
        },
        [`tahoma`] = {
            brand = 'Declasse'
        },
        [`taxi`] = {
            brand = 'Declasse'
        },
        [`tornado`] = {
            brand = 'Declasse'
        },
        [`tornado2`] = {
            brand = 'Declasse'
        },
        [`tornado3`] = {
            brand = 'Declasse'
        },
        [`tornado4`] = {
            brand = 'Declasse'
        },
        [`tornado5`] = {
            brand = 'Declasse'
        },
        [`tornado6`] = {
            brand = 'Declasse'
        },
        [`tulip`] = {
            brand = 'Declasse'
        },
        [`tulip2`] = {
            brand = 'Declasse'
        },
        [`vamos`] = {
            brand = 'Declasse'
        },
        [`voodoo`] = {
            brand = 'Declasse'
        },
        [`voodoo2`] = {
            brand = 'Declasse'
        },
        [`vigero`] = {
            brand = 'Declasse'
        },
        [`vigero2`] = {
            brand = 'Declasse'
        },
        [`yosemite`] = {
            brand = 'Declasse'
        },
        [`yosemite2`] = {
            brand = 'Declasse'
        },
        [`yosemite3`] = {
            brand = 'Declasse'
        },

        -- Dewbauchee
        [`champion`] = {
            brand = 'Dewbauchee'
        },
        [`exemplar`] = {
            brand = 'Dewbauchee'
        },
        [`jb700`] = {
            brand = 'Dewbauchee'
        },
        [`jb7002`] = {
            brand = 'Dewbauchee'
        },
        [`massacro`] = {
            brand = 'Dewbauchee'
        },
        [`massacro2`] = {
            brand = 'Dewbauchee'
        },
        [`rapidgt`] = {
            brand = 'Dewbauchee'
        },
        [`rapidgt2`] = {
            brand = 'Dewbauchee'
        },
        [`rapidgt3`] = {
            brand = 'Dewbauchee'
        },
        [`seven70`] = {
            brand = 'Dewbauchee'
        },
        [`vagner`] = {
            brand = 'Dewbauchee'
        },

        -- Dinka
        [`akuma`] = {
            brand = 'Dinka'
        },
        [`blista`] = {
            brand = 'Dinka'
        },
        [`blista2`] = {
            brand = 'Dinka'
        },
        [`blista3`] = {
            brand = 'Dinka'
        },
        [`double`] = {
            brand = 'Dinka'
        },
        [`enduro`] = {
            brand = 'Dinka'
        },
        [`jester`] = {
            brand = 'Dinka'
        },
        [`jester2`] = {
            brand = 'Dinka'
        },
        [`jester3`] = {
            brand = 'Dinka'
        },
        [`kanjo`] = {
            brand = 'Dinka'
        },
        [`kanjosj`] = {
            brand = 'Dinka'
        },
        [`marquis`] = {
            brand = 'Dinka'
        },
        [`postlude`] = {
            brand = 'Dinka'
        },
        [`rt3000`] = {
            brand = 'Dinka'
        },
        [`sugoi`] = {
            brand = 'Dinka'
        },
        [`verus`] = {
            brand = 'Dinka'
        },
        [`thrust`] = {
            brand = 'Dinka'
        },
        [`veto`] = {
            brand = 'Dinka'
        },
        [`veto2`] = {
            brand = 'Dinka'
        },
        [`vindicator`] = {
            brand = 'Dinka'
        },

        -- Dundreary
        [`landstalker`] = {
            brand = 'Dundreary'
        },
        [`landstalker2`] = {
            brand = 'Dundreary'
        },
        [`limo2`] = {
            brand = 'Dundreary'
        },
        [`regina`] = {
            brand = 'Dundreary'
        },
        [`stretch`] = {
            brand = 'Dundreary'
        },
        [`virgo`] = {
            brand = 'Dundreary'
        },
        [`virgo2`] = {
            brand = 'Dundreary'
        },
        [`virgo3`] = {
            brand = 'Dundreary'
        },

        -- Emperor
        [`habanero`] = {
            brand = 'Emperor'
        },
        [`vectre`] = {
            brand = 'Emperor'
        },

        -- Enus
        [`cognoscenti`] = {
            brand = 'Enus'
        },
        [`cognoscenti2`] = {
            brand = 'Enus'
        },
        [`deity`] = {
            brand = 'Enus'
        },
        [`huntley`] = {
            brand = 'Enus'
        },
        [`jubilee`] = {
            brand = 'Enus'
        },
        [`paragon`] = {
            brand = 'Enus'
        },
        [`paragon2`] = {
            brand = 'Enus'
        },
        [`stafford`] = {
            brand = 'Enus'
        },
        [`windsor`] = {
            brand = 'Enus'
        },
        [`windsor2`] = {
            brand = 'Enus'
        },

        -- Fathom
        [`fq2`] = {
            brand = 'Fathom'
        },

        -- Gallivanter
        [`baller`] = {
            brand = 'Gallivanter'
        },
        [`baller2`] = {
            brand = 'Gallivanter'
        },
        [`baller3`] = {
            brand = 'Gallivanter'
        },
        [`baller4`] = {
            brand = 'Gallivanter'
        },
        [`baller5`] = {
            brand = 'Gallivanter'
        },
        [`baller6`] = {
            brand = 'Gallivanter'
        },
        [`baller7`] = {
            brand = 'Gallivanter'
        },

        -- Grotti
        [`bestiagts`] = {
            brand = 'Grotti'
        },
        [`blade`] = {
            brand = 'Grotti'
        },
        [`brioso`] = {
            brand = 'Grotti'
        },
        [`brioso2`] = {
            brand = 'Grotti'
        },
        [`brioso3`] = {
            brand = 'Grotti'
        },
        [`carbonizzare`] = {
            brand = 'Grotti'
        },
        [`cheetah`] = {
            brand = 'Grotti'
        },
        [`cheetah2`] = {
            brand = 'Grotti'
        },
        [`furia`] = {
            brand = 'Grotti'
        },
        [`gt500`] = {
            brand = 'Grotti'
        },
        [`italigtb`] = {
            brand = 'Grotti'
        },
        [`italigtb2`] = {
            brand = 'Grotti'
        },
        [`italigto`] = {
            brand = 'Grotti'
        },
        [`italirsx`] = {
            brand = 'Grotti'
        },
        [`squalo`] = {
            brand = 'Grotti'
        },
        [`stinger`] = {
            brand = 'Grotti'
        },
        [`stingergt`] = {
            brand = 'Grotti'
        },
        [`tropic`] = {
            brand = 'Grotti'
        },
        [`tropic2`] = {
            brand = 'Grotti'
        },
        [`turismo2`] = {
            brand = 'Grotti'
        },
        [`turismor`] = {
            brand = 'Grotti'
        },
        [`vigilante`] = {
            brand = 'Grotti'
        },
        [`visione`] = {
            brand = 'Grotti'
        },
        [`prototipo`] = {
            brand = 'Grotti'
        },

        -- HVY
        [`airtug`] = {
            brand = 'HVY'
        },
        [`apc`] = {
            brand = 'HVY'
        },
        [`barracks`] = {
            brand = 'HVY'
        },
        [`barracks2`] = {
            brand = 'HVY'
        },
        [`barracks3`] = {
            brand = 'HVY'
        },
        [`barrage`] = {
            brand = 'HVY'
        },
        [`biff`] = {
            brand = 'HVY'
        },
        [`chernobog`] = {
            brand = 'HVY'
        },
        [`cutter`] = {
            brand = 'HVY'
        },
        [`handler`] = {
            brand = 'HVY'
        },
        [`docktug`] = {
            brand = 'HVY'
        },
        [`bulldozer`] = {
            brand = 'HVY'
        },
        [`dump`] = {
            brand = 'HVY'
        },
        [`forklift`] = {
            brand = 'HVY'
        },
        [`insurgent`] = {
            brand = 'HVY'
        },
        [`insurgent2`] = {
            brand = 'HVY'
        },
        [`insurgent3`] = {
            brand = 'HVY'
        },
        [`menacer`] = {
            brand = 'HVY'
        },
        [`mixer`] = {
            brand = 'HVY'
        },
        [`mixer2`] = {
            brand = 'HVY'
        },
        [`nightshark`] = {
            brand = 'HVY'
        },
        [`skylift`] = {
            brand = 'HVY'
        },
        [`vetir`] = {
            brand = 'HVY'
        },

        -- Hijak
        [`khamelion`] = {
            brand = 'Hijak'
        },
        [`ruston`] = {
            brand = 'Hijak'
        },

        -- Invetero
        [`coquette`] = {
            brand = 'Invetero'
        },
        [`coquette2`] = {
            brand = 'Invetero'
        },
        [`coquette3`] = {
            brand = 'Invetero'
        },
        [`coquette4`] = {
            brand = 'Invetero'
        },

        -- Jack Sheepe
        [`mower`] = {
            brand = 'JackSheepe'
        },

        -- JoBuilt
        [`hauler`] = {
            brand = 'JoBuilt'
        },
        [`hauler2`] = {
            brand = 'JoBuilt'
        },
        [`mammatus`] = {
            brand = 'JoBuilt'
        },
        [`lazer`] = {
            brand = 'JoBuilt'
        },
        [`phantom`] = {
            brand = 'JoBuilt'
        },
        [`phantom2`] = {
            brand = 'JoBuilt'
        },
        [`phantom3`] = {
            brand = 'JoBuilt'
        },
        [`rubble`] = {
            brand = 'JoBuilt'
        },
        [`trash`] = {
            brand = 'JoBuilt'
        },
        [`trash2`] = {
            brand = 'JoBuilt'
        },
        [`velum`] = {
            brand = 'JoBuilt'
        },
        [`velum2`] = {
            brand = 'JoBuilt'
        },

        -- Karin
        [`z190`] = {
            brand = 'Karin'
        },
        [`asterope`] = {
            brand = 'Karin'
        },
        [`boor`] = {
            brand = 'Karin'
        },
        [`calico`] = {
            brand = 'Karin'
        },
        [`dilettante`] = {
            brand = 'Karin'
        },
        [`dilettante2`] = {
            brand = 'Karin'
        },
        [`everon`] = {
            brand = 'Karin'
        },
        [`everon2`] = {
            brand = 'Karin'
        },
        [`futo`] = {
            brand = 'Karin'
        },
        [`futo2`] = {
            brand = 'Karin'
        },
        [`intruder`] = {
            brand = 'Karin'
        },
        [`kuruma`] = {
            brand = 'Karin'
        },
        [`kuruma2`] = {
            brand = 'Karin'
        },
        [`previon`] = {
            brand = 'Karin'
        },
        [`rebel`] = {
            brand = 'Karin'
        },
        [`rebel2`] = {
            brand = 'Karin'
        },

        -- Kracken
        [`avisa`] = {
            brand = 'Kracken'
        },
        [`submersible`] = {
            brand = 'Kracken'
        },
        [`submersible2`] = {
            brand = 'Kracken'
        },

        -- Lampadati
        [`casco`] = {
            brand = 'Lampadati'
        },
        [`cinquemila`] = {
            brand = 'Lampadati'
        },
        [`corsita`] = {
            brand = 'Lampadati'
        },
        [`felon`] = {
            brand = 'Lampadati'
        },
        [`felon2`] = {
            brand = 'Lampadati'
        },
        [`furoregt`] = {
            brand = 'Lampadati'
        },
        [`komoda`] = {
            brand = 'Lampadati'
        },
        [`michelli`] = {
            brand = 'Lampadati'
        },
        [`novak`] = {
            brand = 'Lampadati'
        },
        [`pigalle`] = {
            brand = 'Lampadati'
        },
        [`tigon`] = {
            brand = 'Lampadati'
        },
        [`tigon`] = {
            brand = 'Lampadati'
        },
        [`tigon2`] = {
            brand = 'Lampadati'
        },
        [`tropos`] = {
            brand = 'Lampadati'
        },
        [`viseris`] = {
            brand = 'Lampadati'
        },

        -- LCS
        [`nightblade`] = {
            brand = 'LCS'
        },

        -- LCC
        [`avarus`] = {
            brand = 'LCC'
        },
        [`innovation`] = {
            brand = 'LCC'
        },
        [`sanctus`] = {
            brand = 'LCC'
        },
        [`zombiea`] = {
            brand = 'LCC'
        },
        [`zombieb`] = {
            brand = 'LCC'
        },

        -- Maibatsu
        [`frogger`] = {
            brand = 'Maibatsu'
        },
        [`frogger2`] = {
            brand = 'Maibatsu'
        },
        [`manchez`] = {
            brand = 'Maibatsu'
        },
        [`manchez2`] = {
            brand = 'Maibatsu'
        },
        [`manchez3`] = {
            brand = 'Maibatsu'
        },
        [`mule`] = {
            brand = 'Maibatsu'
        },
        [`mule2`] = {
            brand = 'Maibatsu'
        },
        [`mule3`] = {
            brand = 'Maibatsu'
        },
        [`mule4`] = {
            brand = 'Maibatsu'
        },
        [`penumbra`] = {
            brand = 'Maibatsu'
        },
        [`penumbra2`] = {
            brand = 'Maibatsu'
        },
        [`sanchez`] = {
            brand = 'Maibatsu'
        },
        [`sanchez2`] = {
            brand = 'Maibatsu'
        },

        -- Mammoth
        [`avenger`] = {
            brand = 'Mammoth'
        },
        [`avenger2`] = {
            brand = 'Mammoth'
        },
        [`dodo`] = {
            brand = 'Mammoth'
        },
        [`hydra`] = {
            brand = 'Mammoth'
        },
        [`mogul`] = {
            brand = 'Mammoth'
        },
        [`patriot`] = {
            brand = 'Mammoth'
        },
        [`patriot2`] = {
            brand = 'Mammoth'
        },
        [`squaddie`] = {
            brand = 'Mammoth'
        },
        [`thruster`] = {
            brand = 'Mammoth'
        },
        [`tula`] = {
            brand = 'Mammoth'
        },

        -- Maxwell
        [`asbo`] = {
            brand = 'Maxwell'
        },
        [`vagrant`] = {
            brand = 'Maxwell'
        },

        -- MTL
        [`brickade`] = {
            brand = 'MTL'
        },
        [`cerberus`] = {
            brand = 'MTL'
        },
        [`cerberus2`] = {
            brand = 'MTL'
        },
        [`cerberus3`] = {
            brand = 'MTL'
        },
        [`dune`] = {
            brand = 'MTL'
        },
        [`dune2`] = {
            brand = 'MTL'
        },
        [`dune3`] = {
            brand = 'MTL'
        },
        [`dune4`] = {
            brand = 'MTL'
        },
        [`dune5`] = {
            brand = 'MTL'
        },
        [`firetruk`] = {
            brand = 'MTL'
        },
        [`flatbed`] = {
            brand = 'MTL'
        },
        [`packer`] = {
            brand = 'MTL'
        },
        [`pounder`] = {
            brand = 'MTL'
        },
        [`pounder2`] = {
            brand = 'MTL'
        },
        [`wastelander`] = {
            brand = 'MTL'
        },

        -- Nagasaki
        [`bf400`] = {
            brand = 'Nagasaki'
        },
        [`blazer`] = {
            brand = 'Nagasaki'
        },
        [`blazer2`] = {
            brand = 'Nagasaki'
        },
        [`blazer3`] = {
            brand = 'Nagasaki'
        },
        [`blazer4`] = {
            brand = 'Nagasaki'
        },
        [`blazer5`] = {
            brand = 'Nagasaki'
        },
        [`buzzard`] = {
            brand = 'Nagasaki'
        },
        [`buzzard2`] = {
            brand = 'Nagasaki'
        },
        [`caddy`] = {
            brand = 'Nagasaki'
        },
        [`caddy2`] = {
            brand = 'Nagasaki'
        },
        [`caddy3`] = {
            brand = 'Nagasaki'
        },
        [`carbonrs`] = {
            brand = 'Nagasaki'
        },
        [`chimera`] = {
            brand = 'Nagasaki'
        },

        -- Obey
        [`drafter`] = {
            brand = 'Obey'
        },
        [`specter`] = {
            brand = 'Obey'
        },
        [`specter2`] = {
            brand = 'Obey'
        },
        [`ninef`] = {
            brand = 'Obey'
        },
        [`ninef2`] = {
            brand = 'Obey'
        },
        [`iwagen`] = {
            brand = 'Obey'
        },
        [`omnis`] = {
            brand = 'Obey'
        },
        [`omnisegt`] = {
            brand = 'Obey'
        },
        [`rocoto`] = {
            brand = 'Obey'
        },
        [`tailgater`] = {
            brand = 'Obey'
        },
        [`tailgater2`] = {
            brand = 'Obey'
        },

        -- Ocelot
        [`ardent`] = {
            brand = 'Ocelot'
        },
        [`f620`] = {
            brand = 'Ocelot'
        },
        [`jackal`] = {
            brand = 'Ocelot'
        },
        [`jugular`] = {
            brand = 'Ocelot'
        },
        [`locust`] = {
            brand = 'Ocelot'
        },
        [`lynx`] = {
            brand = 'Ocelot'
        },
        [`pariah`] = {
            brand = 'Ocelot'
        },
        [`penetrator`] = {
            brand = 'Ocelot'
        },
        [`stromberg`] = {
            brand = 'Ocelot'
        },
        [`swinger`] = {
            brand = 'Ocelot'
        },
        [`virtue`] = {
            brand = 'Ocelot'
        },
        [`xa21`] = {
            brand = 'Ocelot'
        },

        -- Overflod
        [`autarch`] = {
            brand = 'Overflod'
        },
        [`entity2`] = {
            brand = 'Overflod'
        },
        [`entity3`] = {
            brand = 'Overflod'
        },
        [`entityxf`] = {
            brand = 'Overflod'
        },
        [`imorgon`] = {
            brand = 'Overflod'
        },
        [`tyrant`] = {
            brand = 'Overflod'
        },
        [`zeno`] = {
            brand = 'Overflod'
        },

        -- Pegassi
        [`bati`] = {
            brand = 'Pegassi'
        },
        [`bati2`] = {
            brand = 'Pegassi'
        },
        [`esskey`] = {
            brand = 'Pegassi'
        },
        [`fcr`] = {
            brand = 'Pegassi'
        },
        [`fcr2`] = {
            brand = 'Pegassi'
        },
        [`ignus`] = {
            brand = 'Pegassi'
        },
        [`infernus`] = {
            brand = 'Pegassi'
        },
        [`infernus2`] = {
            brand = 'Pegassi'
        },
        [`monroe`] = {
            brand = 'Pegassi'
        },
        [`oppressor`] = {
            brand = 'Pegassi'
        },
        [`oppressor2`] = {
            brand = 'Pegassi'
        },
        [`osiris`] = {
            brand = 'Pegassi'
        },
        [`reaper`] = {
            brand = 'Pegassi'
        },
        [`ruffian`] = {
            brand = 'Pegassi'
        },
        [`speeder`] = {
            brand = 'Pegassi'
        },
        [`speeder2`] = {
            brand = 'Pegassi'
        },
        [`tempesta`] = {
            brand = 'Pegassi'
        },
        [`tezeract`] = {
            brand = 'Pegassi'
        },
        [`toreador`] = {
            brand = 'Pegassi'
        },
        [`torero`] = {
            brand = 'Pegassi'
        },
        [`torero2`] = {
            brand = 'Pegassi'
        },
        [`toros`] = {
            brand = 'Pegassi'
        },
        [`vacca`] = {
            brand = 'Pegassi'
        },
        [`vortex`] = {
            brand = 'Pegassi'
        },
        [`ignus`] = {
            brand = 'Pegassi'
        },
        [`zentorno`] = {
            brand = 'Pegassi'
        },
        [`zorrusso`] = {
            brand = 'Pegassi'
        },

        -- Pfister
        [`astron`] = {
            brand = 'Pfister'
        },
        [`comet2`] = {
            brand = 'Pfister'
        },
        [`comet3`] = {
            brand = 'Pfister'
        },
        [`comet4`] = {
            brand = 'Pfister'
        },
        [`comet5`] = {
            brand = 'Pfister'
        },
        [`comet6`] = {
            brand = 'Pfister'
        },
        [`comet7`] = {
            brand = 'Pfister'
        },
        [`growler`] = {
            brand = 'Pfister'
        },
        [`neon`] = {
            brand = 'Pfister'
        },

        -- Principe
        [`deveste`] = {
            brand = 'Principe'
        },
        [`diablous`] = {
            brand = 'Principe'
        },
        [`diablous2`] = {
            brand = 'Principe'
        },
        [`faggio`] = {
            brand = 'Principe'
        },
        [`faggio2`] = {
            brand = 'Principe'
        },
        [`faggio3`] = {
            brand = 'Principe'
        },
        [`lectro`] = {
            brand = 'Principe'
        },
        [`nemesis`] = {
            brand = 'Principe'
        },

        -- Progen
        [`emerus`] = {
            brand = 'Progen'
        },
        [`gp1`] = {
            brand = 'Progen'
        },
        [`italigtb`] = {
            brand = 'Progen'
        },
        [`italigtb`] = {
            brand = 'Progen'
        },
        [`italigto`] = {
            brand = 'Progen'
        },
        [`italirsx`] = {
            brand = 'Progen'
        },
        [`t20`] = {
            brand = 'Progen'
        },
        [`tyrus`] = {
            brand = 'Progen'
        },

        -- RUNE
        [`cheburek`] = {
            brand = 'RUNE'
        },
        [`kosatka`] = {
            brand = 'RUNE'
        },
        [`zhaba`] = {
            brand = 'RUNE'
        },

        -- Schyster
        [`deviant`] = {
            brand = 'Schyster'
        },
        [`fusilade`] = {
            brand = 'Schyster'
        },

        -- Shitzu
        [`defiler`] = {
            brand = 'Shitzu'
        },
        [`hakuchou`] = {
            brand = 'Shitzu'
        },
        [`hakuchou2`] = {
            brand = 'Shitzu'
        },
        [`jetmax`] = {
            brand = 'Shitzu'
        },
        [`longfin`] = {
            brand = 'Shitzu'
        },
        [`pcj`] = {
            brand = 'Shitzu'
        },
        [`suntrap`] = {
            brand = 'Shitzu'
        },
        [`vader`] = {
            brand = 'Shitzu'
        },

        -- Speedophile
        [`seashark`] = {
            brand = 'Speedophile'
        },
        [`seashark2`] = {
            brand = 'Speedophile'
        },
        [`seashark3`] = {
            brand = 'Speedophile'
        },

        -- Stanley
        [`tractor`] = {
            brand = 'Stanley'
        },
        [`tractor2`] = {
            brand = 'Stanley'
        },
        [`tractor3`] = {
            brand = 'Stanley'
        },

        -- SteelHorse
        [`hexer`] = {
            brand = 'SteelHorse'
        },

        -- Toundra
        [`panthere`] = {
            brand = 'Toundra'
        },

        -- Truffade
        [`adder`] = {
            brand = 'Truffade'
        },
        [`nero`] = {
            brand = 'Truffade'
        },
        [`nero2`] = {
            brand = 'Truffade'
        },
        [`thrax`] = {
            brand = 'Truffade'
        },
        [`ztype`] = {
            brand = 'Truffade'
        },

        -- Ubermacht
        [`cypher`] = {
            brand = 'Ubermacht'
        },
        [`oracle`] = {
            brand = 'Ubermacht'
        },
        [`oracle2`] = {
            brand = 'Ubermacht'
        },
        [`rebla`] = {
            brand = 'Ubermacht'
        },
        [`revolter`] = {
            brand = 'Ubermacht'
        },
        [`rhinehart`] = {
            brand = 'Ubermacht'
        },
        [`sc1`] = {
            brand = 'Ubermacht'
        },
        [`sentinel`] = {
            brand = 'Ubermacht'
        },
        [`sentinel2`] = {
            brand = 'Ubermacht'
        },
        [`sentinel3`] = {
            brand = 'Ubermacht'
        },
        [`sentinel4`] = {
            brand = 'Ubermacht'
        },
        [`zion`] = {
            brand = 'Ubermacht'
        },
        [`zion2`] = {
            brand = 'Ubermacht'
        },
        [`zion3`] = {
            brand = 'Ubermacht'
        },

        -- Vapid
        [`benson`] = {
            brand = 'Vapid'
        },
        [`blade`] = {
            brand = 'Vapid'
        },
        [`bobcatxl`] = {
            brand = 'Vapid'
        },
        [`bullet`] = {
            brand = 'Vapid'
        },
        [`caracara`] = {
            brand = 'Vapid'
        },
        [`caracara2`] = {
            brand = 'Vapid'
        },
        [`chino`] = {
            brand = 'Vapid'
        },
        [`chino2`] = {
            brand = 'Vapid'
        },
        [`clique`] = {
            brand = 'Vapid'
        },
        [`contender`] = {
            brand = 'Vapid'
        },
        [`dominator`] = {
            brand = 'Vapid'
        },
        [`dominator2`] = {
            brand = 'Vapid'
        },
        [`dominator3`] = {
            brand = 'Vapid'
        },
        [`dominator4`] = {
            brand = 'Vapid'
        },
        [`dominator5`] = {
            brand = 'Vapid'
        },
        [`dominator6`] = {
            brand = 'Vapid'
        },
        [`ellie`] = {
            brand = 'Vapid'
        },
        [`flashgt`] = {
            brand = 'Vapid'
        },
        [`fmj`] = {
            brand = 'Vapid'
        },
        [`gb200`] = {
            brand = 'Vapid'
        },
        [`guardian`] = {
            brand = 'Vapid'
        },
        [`hotknife`] = {
            brand = 'Vapid'
        },
        [`huntley`] = {
            brand = 'Vapid'
        },
        [`hustler`] = {
            brand = 'Vapid'
        },
        [`slamvan`] = {
            brand = 'Vapid'
        },
        [`slamvan2`] = {
            brand = 'Vapid'
        },
        [`slamvan3`] = {
            brand = 'Vapid'
        },
        [`slamvan4`] = {
            brand = 'Vapid'
        },
        [`slamvan5`] = {
            brand = 'Vapid'
        },
        [`slamvan6`] = {
            brand = 'Vapid'
        },
        [`minivan`] = {
            brand = 'Vapid'
        },
        [`minivan2`] = {
            brand = 'Vapid'
        },
        [`peyote`] = {
            brand = 'Vapid'
        },
        [`peyote2`] = {
            brand = 'Vapid'
        },
        [`retinue`] = {
            brand = 'Vapid'
        },
        [`retinue2`] = {
            brand = 'Vapid'
        },
        [`riata`] = {
            brand = 'Vapid'
        },
        [`sadler`] = {
            brand = 'Vapid'
        },
        [`sadler2`] = {
            brand = 'Vapid'
        },
        [`sandking`] = {
            brand = 'Vapid'
        },
        [`sandking2`] = {
            brand = 'Vapid'
        },
        [`scrap`] = {
            brand = 'Vapid'
        },
        [`slamtruck`] = {
            brand = 'Vapid'
        },
        [`speedo`] = {
            brand = 'Vapid'
        },
        [`speedo2`] = {
            brand = 'Vapid'
        },
        [`speedo3`] = {
            brand = 'Vapid'
        },
        [`speedo4`] = {
            brand = 'Vapid'
        },
        [`stanier`] = {
            brand = 'Vapid'
        },
        [`taxi`] = {
            brand = 'Vapid'
        },
        [`towtruck`] = {
            brand = 'Vapid'
        },
        [`towtruck2`] = {
            brand = 'Vapid'
        },
        [`winky`] = {
            brand = 'Vapid'
        },

        -- Vulcar
        [`fagaloa`] = {
            brand = 'Vulcar'
        },
        [`ingot`] = {
            brand = 'Vulcar'
        },
        [`nebula`] = {
            brand = 'Vulcar'
        },
        [`warrener`] = {
            brand = 'Vulcar'
        },

        -- Vysser
        [`neo`] = {
            brand = 'Vysser'
        },

        -- Weeny
        [`dynasty`] = {
            brand = 'Vysser'
        },
        [`issi2`] = {
            brand = 'Vysser'
        },
        [`issi3`] = {
            brand = 'Vysser'
        },
        [`issi4`] = {
            brand = 'Vysser'
        },
        [`issi5`] = {
            brand = 'Vysser'
        },
        [`issi6`] = {
            brand = 'Vysser'
        },
        [`issi7`] = {
            brand = 'Vysser'
        },
        [`issi8`] = {
            brand = 'Vysser'
        },

        -- WesternCompany
        [`annihilator`] = {
            brand = 'WesternCompany'
        },
        [`annihilator2`] = {
            brand = 'WesternCompany'
        },
        [`besra`] = {
            brand = 'WesternCompany'
        },
        [`cargobob`] = {
            brand = 'WesternCompany'
        },
        [`cargobob2`] = {
            brand = 'WesternCompany'
        },
        [`cargobob3`] = {
            brand = 'WesternCompany'
        },
        [`cargobob4`] = {
            brand = 'WesternCompany'
        },
        [`cuban800`] = {
            brand = 'WesternCompany'
        },
        [`duster`] = {
            brand = 'WesternCompany'
        },
        [`maverick`] = {
            brand = 'WesternCompany'
        },
        [`rogue`] = {
            brand = 'WesternCompany'
        },
        [`seabreeze`] = {
            brand = 'WesternCompany'
        },

        -- WMC
        [`bagger`] = {
            brand = 'WMC'
        },
        [`cliffhanger`] = {
            brand = 'WMC'
        },
        [`daemon`] = {
            brand = 'WMC'
        },
        [`daemon2`] = {
            brand = 'WMC'
        },
        [`diablous`] = {
            brand = 'WMC'
        },
        [`gargoyle`] = {
            brand = 'WMC'
        },
        [`powersurge`] = {
            brand = 'WMC'
        },
        [`rrocket`] = {
            brand = 'WMC'
        },
        [`ratbike`] = {
            brand = 'WMC'
        },
        [`reever`] = {
            brand = 'WMC'
        },
        [`sovereign`] = {
            brand = 'WMC'
        },
        [`wolfsbane`] = {
            brand = 'WMC'
        },

        -- Zirconium
        [`journey`] = {
            brand = 'Zirconium'
        },
        [`journey2`] = {
            brand = 'Zirconium'
        },
        [`stratum`] = {
            brand = 'Zirconium'
        },
    }
}

exports('GetVehicleBrands', function()
    return Config.VehicleBrands
end)